Object Protect goal
Issue #208
resolved
The value where the "to be destroyed" is set in a mission file, can also be set to be a protect goal. Here are the range of values that indicate which numbers related to said goal.
0-3: None 4-7: To be destroyed 8-11: To be protected 12-15: To be destroyed 16+: None
Comments (2)
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- changed status to resolved
Fixed: Issue
#208: Object Protect goal→ <<cset ba9b5a70306c>>
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I assume that it works like this: The Layout value in the mission file is an int16 with bits numbered like this [16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1].
Bits 1 and 2 are used for Layout with values: 00=Flat, 01=On edge, 10=Broadside, and 11=Scattered.
If bit 3 is on, then the object is to be destroyed.
If bit 4 is on, then the object is to be protected.
If both 3 and 4 are on, then 3 has priority.
Bits 5 and up have no meaning.