Maximum of 6 torpedoes on a target in play
AI will fire 2 torpedoes per pass, but will not fire a torpedo if there are 6 currently going towards the target. Once a torpedo is destroyed, any AI who has not exceeded their 2 torpedoes per pass limit may be able to fire (whoever fires first).
Video Links below
12 in FG attacking frigate: https://drive.google.com/open?id=13CPKVO8HYfnXAaG4VAUNduqT2gmDl0ss
Perspective of 1 in FG 4 (Neutral) observing (player): https://drive.google.com/open?id=17acddTDl_gwHxEknOzwgj3uDOUg-YAEa
Perspective of 6 in FG 1 attacking frigate from one angle: https://drive.google.com/open?id=1QL8-MT5RK3SKjuQ3MEZdnPay2n4IP5ae
Perspective of 6 in FG 5 attacking frigate from another angle: https://drive.google.com/open?id=1f25UXTGfu7DSmxbiNgA5f-lJzxECXkTu
Comments (2)
-
reporter -
- changed status to resolved
Fixed: Issue
#45: [Gameplay] Torpedoes sometime miss a Frigate; (For missiles now) Fixed: Issue#232: Maximum of 6 torpedoes on a target in play→ <<cset 97b355040232>>
- Log in to comment
I would also advise putting in a check something like => 6 torpedo incase the player fires torpedoes themselves at the target.