Start point 1 and Waypoint 1 orientation

Issue #305 resolved
Justagai created an issue

In the original: If they are both enabled and have the same exact coordinates, the ship will be at a 45 degree angle to each axis.

This does not happen in XWVM.

EDIT: This occurs in every game in the series, including XWA.

Comments (5)

  1. Justagai reporter

    The bug rotation in internal units are as follows: X: 8192 Y: 8192 Z: 0

    For reference:

    1, 1, 1:

    X: 8126 Y: 9987 Z: 0

    1, 2, 3

    X: 4809 Y: 6704 Z: 0

    I can get pretty close with using these map units: 262, 260, 369

    Which translates to: X: 8192 Y: 8206 Z: 0

    Changing these in action clearly shows me that this is a math error.

  2. David Esparza Guerrero

    Some changes to EntityId so that ships can be referenced by their Id instead of a reference to the Ship object. (helps with reducing allocation) Fixed: Issue #305: Start point 1 and Waypoint 1 orientation

    → <<cset 32240e0974dc>>

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