- edited description
Start point 1 and Waypoint 1 orientation
In the original: If they are both enabled and have the same exact coordinates, the ship will be at a 45 degree angle to each axis.
This does not happen in XWVM.
EDIT: This occurs in every game in the series, including XWA.
Comments (5)
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reporter -
reporter - attached Screenshot (132).png
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reporter - edited description
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reporter The bug rotation in internal units are as follows: X: 8192 Y: 8192 Z: 0
For reference:
1, 1, 1:
X: 8126 Y: 9987 Z: 0
1, 2, 3
X: 4809 Y: 6704 Z: 0
I can get pretty close with using these map units: 262, 260, 369
Which translates to: X: 8192 Y: 8206 Z: 0
Changing these in action clearly shows me that this is a math error.
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- changed status to resolved
Some changes to EntityId so that ships can be referenced by their Id instead of a reference to the Ship object. (helps with reducing allocation) Fixed: Issue
#305: Start point 1 and Waypoint 1 orientation→ <<cset 32240e0974dc>>
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