- edited description
Dogfight behaviour should match original
Below is a list of observed behaviours in X-Wing (Windows) during the attached set of test missions. XWVM may or may not implement some of these behaviours (I know some are missing), but testing XWVM rigorously is probably a waste of time: you know already what it does and does not do.
#Notes# * Gunnery behaviour is influenced primarily by pilot rank * Some craft engage at 75% engine power (assumed full power to laser); seems arbitrary * Craft with four lasers have additional behaviours * Craft with missiles have addition behaviour * Use of dual-fire mode by four-laser craft is inconsistent, possibly buggy---more testing needed * Fire distance is for craft moving at the same speed * Craft only fire within a certain angle from front or back, depending on rank; recorded angles are HIGHLY approximate
#Any craft# * Attacks at even power levels unless noted below * Increases laser power after firing many shots, but never seems to run out like the player does while firing constantly * Switches to linked-fire within 0.2km * Craft with four laser switch to dual-fire within 0.4km unless noted below * Fires missiles within 2.5km (when so equipped) * Always fires laser shots in threes: will fire thrice then decide to either: a) fire another three shots b) stop firing c) switch firing modes and fire three shots Therefore: * Pursuant to above, does not switch firing modes after only one or two shots * Pursuant to above, keeps firing while veering after an attack pass if in mid-cycle * Lasers do not reach beyond 0.95km
#Rookie craft# * Fires within 0.4km * Fires within 7deg * Waits 0s for missile lock * Pauses 1.75s every 3 laser shots in single-fire * Pauses 1.25s every 3 laser shots in linked-fire * Craft with more than two lasers do not pause in linked-fire (due to shot cooldown time being higher?) * Craft with four lasers do not use dual-fire mode reliably
#Officer craft# * Fires within 0.4km * Fires within 15deg * Waits 2s for missile lock * Pauses 0.5s every 3 laser shots in single-fire * Craft with four lasers do not use dual-fire mode reliably
#Veteran craft# * Fires within 0.7km * Fires within 45deg * Waits 4s for missile lock
#Ace craft# * Fires within 1km * Fires within 70deg * Waits for full missile lock
#Top ace craft# * Fires within 1km * Fires from any angle * Waits for full missile lock
#A-Wing# * Attacks with full power to lasers (assumed)
#Gunboat# * Attacks with full power to lasers (assumed)
#TIE Bomber# * Attacks with full power to lasers
Comments (8)
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reporter - edited description
- changed title to Dogfight behaviour should match original
- attached single-combat.7z
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As I said, this is gold. I am adding this to the Engine Details document. Thanks, man!
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- changed status to on hold
Put on hold after implementing most behaviors. We will need to evaluate if more refinement is needed after next build is tested.
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- changed status to open
Reopening to keep refining combat.
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Issue
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