The Fish-eye effect is strong with this one!
The starfield is hilariously blurry and zoomed when using an ultra-wide resolution.
Also, the FOV has problems with the left and right monitors. While the center monitor looks correct, anything outside of the typical 16:9 aspect ratio gets stretched badly.
That sort of stretching is common but it's usually not that pronounced. Attaching screenshots from another flight sim to compare.
Comments (6)
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reporter -
reporter - attached 2017-08-02 23_53_37-FreeSpace 2.png
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This will be solved when we implement multidisplay. We will use different cameras for each physical monitor and there will be no need to alter the FOV that much.
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- changed status to open
A recent commit adds a slider to modify the star size in the starfield, to try and mitigate gameplay effects from this issue.
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reporter - attached 2017-08-11 00_28_53-XWVM.png
Fixed starfield. Slider is at 11%. FOV 90.
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reporter - changed status to resolved
Confirmed Starfield is fixed by using the slider. I was able to get good results at a setting of 11%. FOV manipulation helps but isn't perfect - that can wait until per-monitor settings are implemented.
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Also attaching a screenshot from an alpha build of Fate of the Galaxy with totally unofficial y-wing cockpit.