Certain sounds oddly categorized
Issue #439
new
In cutscenes, the volume of your R2 unit's beeps is controlled by the SFX slider; in flight R2 beep volume is instead controlled by the voice slider. I would suggest it makes more sense for the SFX slider to apply to R2 beeps in all cases.
I was also surprised by the engine slider affecting the volume of all engine sounds, not just the player craft's.
Comments (2)
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reporter R2 being treated as voice makes logical sense, but not practical sense: one might have voice volume higher than SFX volume to be able to more easily discern phonemes, but that makes no sense for R2, as he's just deeping.
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In a way it sort of makes sense. R2 is "talking" to the player while in mission, but the in a cutscene the beeps are part of the cutscene sound effects.
It does make sense why the engine sounds would be wired to all engine sounds, not just the player's, but I feel that it should indeed be seperate. the internal engine noise I may want to adjust regardless of the exterior sound effects.