[Graphics] Support for the original 2D cockpits

Issue #443 on hold
Raffaello Grani created an issue

There's one thing we haven't taken into consideration yet: The classic cockpits.

How shall we handle these? We have the capability of rendering them in XWVM out of the original files like the cutscenes. Pixelation wouldn't be much of a problem as low-res retro graphics usually look great when pixelated IMHO. However, these weren't built with 16:9 screens in mind and they also lack the room for the extra screens.

So how could we implement the classic 2D cockpits?

I think we have 3 options: #1: Stretch them to 16:9 #2: Use a letterbox (black bars on the sides) #3: Build custom "set extensions" in Photoshop and put these on top of the cockpits at runtime

Or we could also render new 2D cockpits based on our 3D ones.

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