- edited description
- changed title to [Gameplay] Missions featuring Gunboats not playable anymore (Bleeding edge)
[Gameplay] Missions featuring Gunboats not playable anymore (Bleeding edge)
When trying to start any mission featuring Assault Gunboat, you only get to see a starfield or the cockpit's floor while the launch theme keeps playing. No virtual HUD, no other ships. (Bleeding edge only. Not in current PreAlpha build.)
Comments (3)
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reporter -
reporter InvalidDataException: Could not find model for tyep Gunboat in any avialable format. PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:82) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:102) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:102) PrototypeCache.RegisterPrototype (Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:62) GameManager.InitializeShipPrototype (Common.EntityTypeIdentifier shipType) (at Assets/Code/Behaviors/Managers/GameManager.cs:576) Mission.Mission+<InitializeMission>d118.MoveNext () (at Assets/Code/Mission/Simulation/Mission.Simulation.cs:807) GameManager+<PerformResourceLoading>d114.MoveNext () (at Assets/Code/Behaviors/Managers/GameManager.cs:446) GameManager+<LoadCombatSequence>d__113.MoveNext () (at Assets/Code/Behaviors/Managers/GameManager.cs:360) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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reporter - changed status to resolved
Issue was caused by broked Gunboat-Prefab on local repo. Issue resolved.
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It's the Gunboat causing this issue, not the B-Wing.