[Gameplay] Missions featuring Gunboats not playable anymore (Bleeding edge)

Issue #480 resolved
Raffaello Grani created an issue

When trying to start any mission featuring Assault Gunboat, you only get to see a starfield or the cockpit's floor while the launch theme keeps playing. No virtual HUD, no other ships. (Bleeding edge only. Not in current PreAlpha build.)

Comments (3)

  1. Raffaello Grani reporter

    InvalidDataException: Could not find model for tyep Gunboat in any avialable format. PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:82) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:96) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:102) PrototypeCache.PrototypeTryLoad (System.Collections.Generic.List1[T] tryOrder, Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:102) PrototypeCache.RegisterPrototype (Common.EntityTypeIdentifier type) (at Assets/Code/Behaviors/Managers/PrototypeCache.cs:62) GameManager.InitializeShipPrototype (Common.EntityTypeIdentifier shipType) (at Assets/Code/Behaviors/Managers/GameManager.cs:576) Mission.Mission+<InitializeMission>d118.MoveNext () (at Assets/Code/Mission/Simulation/Mission.Simulation.cs:807) GameManager+<PerformResourceLoading>d114.MoveNext () (at Assets/Code/Behaviors/Managers/GameManager.cs:446) GameManager+<LoadCombatSequence>d__113.MoveNext () (at Assets/Code/Behaviors/Managers/GameManager.cs:360) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

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