- changed status to closed
Time acceleration
in Tie Fighter the Time acceleration didn’t affect the players manoeuvrability when turning in XWVM it does it is possible to have the same behaviour in XWVM
Comments (3)
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Merged in bugfix/divide_pfc_sensitivity_by_time_multiplier (pull request #944)
Make the flight controls less sensitive with time multipler running. This nerfs maneuverability when running the time multiplier, but is more controllable and matches behavior with the original. Closes
#624-
Make the flight controls less sensitive with time multipler running. This nerfs maneuverability when running the time multiplier, but is more controllable and matches behavior with the original. Closes
#624 -
Fix some warnings and analyzer error while I'm in here.
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Guard against potential divide by zero (although, I couldn't make it actually happen) while futureproofing against adding a slow motion mode
→ <<cset d26fd1fc6495>>
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Merged in bugfix/divide_pfc_sensitivity_by_time_multiplier (pull request #944)
Make the flight controls less sensitive with time multipler running. This nerfs maneuverability when running the time multiplier, but is more controllable and matches behavior with the original. Closes
#624-
Make the flight controls less sensitive with time multipler running. This nerfs maneuverability when running the time multiplier, but is more controllable and matches behavior with the original. Closes
#624 -
Fix some warnings and analyzer error while I'm in here.
-
Guard against potential divide by zero (although, I couldn't make it actually happen) while futureproofing against adding a slow motion mode
→ <<cset d26fd1fc6495>>
-
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Make the flight controls less sensitive with time multipler running. This nerfs maneuverability when running the time multiplier, but is more controllable and matches behavior with the original. Closes
#624→ <<cset 84210d9803c6>>