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glxx / include / glxx / gl_nv_light_max_exponent.h

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#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent

#include "private/glxx.h"

#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505

namespace gl_nv_light_max_exponent 
{
}
bool has_gl_nv_light_max_exponent();

#endif