1. yotis
  2. glxx

Commits

yotis  committed c467745

Minor style cleanup

  • Participants
  • Parent commits d6ba851
  • Branches default

Comments (0)

Files changed (488)

File generator/parse.py

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                 cf.write('\nusing namespace %s_%s;' % (prefix.lower(), category.lower()))
                 cf.write('\n#endif\n')
             if '/private/' not in category_filename:
-                cf.write('\nGLXX_EXPORT bool  has_%s_%s();\n' % (prefix.lower(), category.lower()))
+                cf.write('\nGLXX_EXPORT bool has_%s_%s();\n' % (prefix.lower(), category.lower()))
                 if category_functions:
-                    cf.write('GLXX_EXPORT bool  load_%s_%s();\n' % (prefix.lower(), category.lower()))
+                    cf.write('GLXX_EXPORT bool load_%s_%s();\n' % (prefix.lower(), category.lower()))
             if passes_end:
                 cf.write('\n'.join(passes_end))
             cf.write('\n#endif\n')
         
         for fun in category_functions:
             out_cpp.append('''    
-    %sxx_current_loader->%s = (PFN%s%sPROC) %sxxGetProcAddr("%s%s");
+    %sxx_current_loader->%s = (PFN%s%sPROC)%sxxGetProcAddr("%s%s");
     if (!%sxx_current_loader->%s) is_loaded = false;''' %
                 (prefix.lower(), fun.name, prefix.upper(), fun.name.upper(), prefix, prefix, fun.name,
                  prefix.lower(), fun.name))
             fun_ret = ''
             if fun.returns != 'void': fun_ret = 'return '
             out_cpp.append('''
-GLXX_EXPORT %s  %s_%s::%s%s(%s)
+GLXX_EXPORT %s %s_%s::%s%s(%s)
 {
     %s%sxx_current_loader->%s(%s);
 }''' % (tm[fun.returns], prefix.lower(), category.lower(), prefix, fun.name, param_list,

File include/glXxx/glx_arb_create_context.h

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 using namespace glx_arb_create_context;
 #endif
 
-GLXX_EXPORT bool  has_glx_arb_create_context();
-GLXX_EXPORT bool  load_glx_arb_create_context();
+GLXX_EXPORT bool has_glx_arb_create_context();
+GLXX_EXPORT bool load_glx_arb_create_context();
 
 #endif

File include/glXxx/glx_arb_create_context_profile.h

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 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
 
-GLXX_EXPORT bool  has_glx_arb_create_context_profile();
+GLXX_EXPORT bool has_glx_arb_create_context_profile();
 
 #endif

File include/glXxx/glx_arb_create_context_robustness.h

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 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
 
-GLXX_EXPORT bool  has_glx_arb_create_context_robustness();
+GLXX_EXPORT bool has_glx_arb_create_context_robustness();
 
 #endif

File include/glXxx/glx_arb_fbconfig_float.h

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 #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
 
-GLXX_EXPORT bool  has_glx_arb_fbconfig_float();
+GLXX_EXPORT bool has_glx_arb_fbconfig_float();
 
 #endif

File include/glXxx/glx_arb_framebuffer_srgb.h

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 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
 
-GLXX_EXPORT bool  has_glx_arb_framebuffer_srgb();
+GLXX_EXPORT bool has_glx_arb_framebuffer_srgb();
 
 #endif

File include/glXxx/glx_arb_get_proc_address.h

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  • Ignore whitespace
 using namespace glx_arb_get_proc_address;
 #endif
 
-GLXX_EXPORT bool  has_glx_arb_get_proc_address();
-GLXX_EXPORT bool  load_glx_arb_get_proc_address();
+GLXX_EXPORT bool has_glx_arb_get_proc_address();
+GLXX_EXPORT bool load_glx_arb_get_proc_address();
 
 #endif

File include/glXxx/glx_arb_multisample.h

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 #define GLX_SAMPLE_BUFFERS_ARB 100000
 #define GLX_SAMPLES_ARB 100001
 
-GLXX_EXPORT bool  has_glx_arb_multisample();
+GLXX_EXPORT bool has_glx_arb_multisample();
 
 #endif

File include/glXxx/glx_ext_fbconfig_packed_float.h

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 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
 
-GLXX_EXPORT bool  has_glx_ext_fbconfig_packed_float();
+GLXX_EXPORT bool has_glx_ext_fbconfig_packed_float();
 
 #endif

File include/glXxx/glx_ext_framebuffer_srgb.h

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 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
 
-GLXX_EXPORT bool  has_glx_ext_framebuffer_srgb();
+GLXX_EXPORT bool has_glx_ext_framebuffer_srgb();
 
 #endif

File include/glXxx/glx_ext_import_context.h

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 using namespace glx_ext_import_context;
 #endif
 
-GLXX_EXPORT bool  has_glx_ext_import_context();
-GLXX_EXPORT bool  load_glx_ext_import_context();
+GLXX_EXPORT bool has_glx_ext_import_context();
+GLXX_EXPORT bool load_glx_ext_import_context();
 
 #endif

File include/glXxx/glx_ext_swap_control.h

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  • Ignore whitespace
 using namespace glx_ext_swap_control;
 #endif
 
-GLXX_EXPORT bool  has_glx_ext_swap_control();
-GLXX_EXPORT bool  load_glx_ext_swap_control();
+GLXX_EXPORT bool has_glx_ext_swap_control();
+GLXX_EXPORT bool load_glx_ext_swap_control();
 
 #endif

File include/glXxx/glx_ext_texture_from_pixmap.h

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 using namespace glx_ext_texture_from_pixmap;
 #endif
 
-GLXX_EXPORT bool  has_glx_ext_texture_from_pixmap();
-GLXX_EXPORT bool  load_glx_ext_texture_from_pixmap();
+GLXX_EXPORT bool has_glx_ext_texture_from_pixmap();
+GLXX_EXPORT bool load_glx_ext_texture_from_pixmap();
 
 #endif

File include/glXxx/glx_ext_visual_info.h

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 #define GLX_TRANSPARENT_RGB_EXT 0x8008
 #define GLX_TRANSPARENT_INDEX_EXT 0x8009
 
-GLXX_EXPORT bool  has_glx_ext_visual_info();
+GLXX_EXPORT bool has_glx_ext_visual_info();
 
 #endif

File include/glXxx/glx_ext_visual_rating.h

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 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
 #define GLX_NONE_EXT 0x8000
 
-GLXX_EXPORT bool  has_glx_ext_visual_rating();
+GLXX_EXPORT bool has_glx_ext_visual_rating();
 
 #endif

File include/glXxx/glx_intel_swap_event.h

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 #define GLX_COPY_COMPLETE_INTEL 0x8181
 #define GLX_FLIP_COMPLETE_INTEL 0x8182
 
-GLXX_EXPORT bool  has_glx_intel_swap_event();
+GLXX_EXPORT bool has_glx_intel_swap_event();
 
 #endif

File include/glXxx/glx_mesa_agp_offset.h

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  • Ignore whitespace
 using namespace glx_mesa_agp_offset;
 #endif
 
-GLXX_EXPORT bool  has_glx_mesa_agp_offset();
-GLXX_EXPORT bool  load_glx_mesa_agp_offset();
+GLXX_EXPORT bool has_glx_mesa_agp_offset();
+GLXX_EXPORT bool load_glx_mesa_agp_offset();
 
 #endif

File include/glXxx/glx_mesa_copy_sub_buffer.h

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 using namespace glx_mesa_copy_sub_buffer;
 #endif
 
-GLXX_EXPORT bool  has_glx_mesa_copy_sub_buffer();
-GLXX_EXPORT bool  load_glx_mesa_copy_sub_buffer();
+GLXX_EXPORT bool has_glx_mesa_copy_sub_buffer();
+GLXX_EXPORT bool load_glx_mesa_copy_sub_buffer();
 
 #endif

File include/glXxx/glx_mesa_pixmap_colormap.h

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  • Ignore whitespace
 using namespace glx_mesa_pixmap_colormap;
 #endif
 
-GLXX_EXPORT bool  has_glx_mesa_pixmap_colormap();
-GLXX_EXPORT bool  load_glx_mesa_pixmap_colormap();
+GLXX_EXPORT bool has_glx_mesa_pixmap_colormap();
+GLXX_EXPORT bool load_glx_mesa_pixmap_colormap();
 
 #endif

File include/glXxx/glx_mesa_release_buffers.h

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  • Ignore whitespace
 using namespace glx_mesa_release_buffers;
 #endif
 
-GLXX_EXPORT bool  has_glx_mesa_release_buffers();
-GLXX_EXPORT bool  load_glx_mesa_release_buffers();
+GLXX_EXPORT bool has_glx_mesa_release_buffers();
+GLXX_EXPORT bool load_glx_mesa_release_buffers();
 
 #endif

File include/glXxx/glx_mesa_set_3dfx_mode.h

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 using namespace glx_mesa_set_3dfx_mode;
 #endif
 
-GLXX_EXPORT bool  has_glx_mesa_set_3dfx_mode();
-GLXX_EXPORT bool  load_glx_mesa_set_3dfx_mode();
+GLXX_EXPORT bool has_glx_mesa_set_3dfx_mode();
+GLXX_EXPORT bool load_glx_mesa_set_3dfx_mode();
 
 #endif

File include/glXxx/glx_nv_copy_image.h

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  • Ignore whitespace
 using namespace glx_nv_copy_image;
 #endif
 
-GLXX_EXPORT bool  has_glx_nv_copy_image();
-GLXX_EXPORT bool  load_glx_nv_copy_image();
+GLXX_EXPORT bool has_glx_nv_copy_image();
+GLXX_EXPORT bool load_glx_nv_copy_image();
 
 #endif

File include/glXxx/glx_nv_float_buffer.h

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 #define GLX_FLOAT_COMPONENTS_NV 0x20B0
 
-GLXX_EXPORT bool  has_glx_nv_float_buffer();
+GLXX_EXPORT bool has_glx_nv_float_buffer();
 
 #endif

File include/glXxx/glx_nv_multisample_coverage.h

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 #define GLX_COVERAGE_SAMPLES_NV 100001
 #define GLX_COLOR_SAMPLES_NV 0x20B3
 
-GLXX_EXPORT bool  has_glx_nv_multisample_coverage();
+GLXX_EXPORT bool has_glx_nv_multisample_coverage();
 
 #endif

File include/glXxx/glx_nv_present_video.h

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 using namespace glx_nv_present_video;
 #endif
 
-GLXX_EXPORT bool  has_glx_nv_present_video();
-GLXX_EXPORT bool  load_glx_nv_present_video();
+GLXX_EXPORT bool has_glx_nv_present_video();
+GLXX_EXPORT bool load_glx_nv_present_video();
 
 #endif

File include/glXxx/glx_nv_swap_group.h

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 using namespace glx_nv_swap_group;
 #endif
 
-GLXX_EXPORT bool  has_glx_nv_swap_group();
-GLXX_EXPORT bool  load_glx_nv_swap_group();
+GLXX_EXPORT bool has_glx_nv_swap_group();
+GLXX_EXPORT bool load_glx_nv_swap_group();
 
 #endif

File include/glXxx/glx_nv_video_capture.h

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 using namespace glx_nv_video_capture;
 #endif
 
-GLXX_EXPORT bool  has_glx_nv_video_capture();
-GLXX_EXPORT bool  load_glx_nv_video_capture();
+GLXX_EXPORT bool has_glx_nv_video_capture();
+GLXX_EXPORT bool load_glx_nv_video_capture();
 
 #endif

File include/glXxx/glx_nv_video_output.h

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 using namespace glx_nv_video_output;
 #endif
 
-GLXX_EXPORT bool  has_glx_nv_video_output();
-GLXX_EXPORT bool  load_glx_nv_video_output();
+GLXX_EXPORT bool has_glx_nv_video_output();
+GLXX_EXPORT bool load_glx_nv_video_output();
 
 #endif

File include/glXxx/glx_oml_swap_method.h

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 #define GLX_SWAP_COPY_OML 0x8062
 #define GLX_SWAP_UNDEFINED_OML 0x8063
 
-GLXX_EXPORT bool  has_glx_oml_swap_method();
+GLXX_EXPORT bool has_glx_oml_swap_method();
 
 #endif

File include/glXxx/glx_oml_sync_control.h

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 using namespace glx_oml_sync_control;
 #endif
 
-GLXX_EXPORT bool  has_glx_oml_sync_control();
-GLXX_EXPORT bool  load_glx_oml_sync_control();
+GLXX_EXPORT bool has_glx_oml_sync_control();
+GLXX_EXPORT bool load_glx_oml_sync_control();
 
 #endif

File include/glXxx/glx_sgi_cushion.h

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  • Ignore whitespace
 using namespace glx_sgi_cushion;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgi_cushion();
-GLXX_EXPORT bool  load_glx_sgi_cushion();
+GLXX_EXPORT bool has_glx_sgi_cushion();
+GLXX_EXPORT bool load_glx_sgi_cushion();
 
 #endif

File include/glXxx/glx_sgi_make_current_read.h

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  • Ignore whitespace
 using namespace glx_sgi_make_current_read;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgi_make_current_read();
-GLXX_EXPORT bool  load_glx_sgi_make_current_read();
+GLXX_EXPORT bool has_glx_sgi_make_current_read();
+GLXX_EXPORT bool load_glx_sgi_make_current_read();
 
 #endif

File include/glXxx/glx_sgi_swap_control.h

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  • Ignore whitespace
 using namespace glx_sgi_swap_control;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgi_swap_control();
-GLXX_EXPORT bool  load_glx_sgi_swap_control();
+GLXX_EXPORT bool has_glx_sgi_swap_control();
+GLXX_EXPORT bool load_glx_sgi_swap_control();
 
 #endif

File include/glXxx/glx_sgi_video_sync.h

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  • Ignore whitespace
 using namespace glx_sgi_video_sync;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgi_video_sync();
-GLXX_EXPORT bool  load_glx_sgi_video_sync();
+GLXX_EXPORT bool has_glx_sgi_video_sync();
+GLXX_EXPORT bool load_glx_sgi_video_sync();
 
 #endif

File include/glXxx/glx_sgis_multisample.h

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 #define GLX_SAMPLE_BUFFERS_SGIS 100000
 #define GLX_SAMPLES_SGIS 100001
 
-GLXX_EXPORT bool  has_glx_sgis_multisample();
+GLXX_EXPORT bool has_glx_sgis_multisample();
 
 #endif

File include/glXxx/glx_sgix_dmbuffer.h

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  • Ignore whitespace
 using namespace glx_sgix_dmbuffer;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_dmbuffer();
-GLXX_EXPORT bool  load_glx_sgix_dmbuffer();
+GLXX_EXPORT bool has_glx_sgix_dmbuffer();
+GLXX_EXPORT bool load_glx_sgix_dmbuffer();
 #endif /* _DM_BUFFER_H_ */
 #endif

File include/glXxx/glx_sgix_fbconfig.h

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  • Ignore whitespace
 using namespace glx_sgix_fbconfig;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_fbconfig();
-GLXX_EXPORT bool  load_glx_sgix_fbconfig();
+GLXX_EXPORT bool has_glx_sgix_fbconfig();
+GLXX_EXPORT bool load_glx_sgix_fbconfig();
 
 #endif

File include/glXxx/glx_sgix_hyperpipe.h

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  • Ignore whitespace
 using namespace glx_sgix_hyperpipe;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_hyperpipe();
-GLXX_EXPORT bool  load_glx_sgix_hyperpipe();
+GLXX_EXPORT bool has_glx_sgix_hyperpipe();
+GLXX_EXPORT bool load_glx_sgix_hyperpipe();
 
 #endif

File include/glXxx/glx_sgix_pbuffer.h

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  • Ignore whitespace
 using namespace glx_sgix_pbuffer;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_pbuffer();
-GLXX_EXPORT bool  load_glx_sgix_pbuffer();
+GLXX_EXPORT bool has_glx_sgix_pbuffer();
+GLXX_EXPORT bool load_glx_sgix_pbuffer();
 
 #endif

File include/glXxx/glx_sgix_swap_barrier.h

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  • Ignore whitespace
 using namespace glx_sgix_swap_barrier;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_swap_barrier();
-GLXX_EXPORT bool  load_glx_sgix_swap_barrier();
+GLXX_EXPORT bool has_glx_sgix_swap_barrier();
+GLXX_EXPORT bool load_glx_sgix_swap_barrier();
 
 #endif

File include/glXxx/glx_sgix_swap_group.h

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  • Ignore whitespace
 using namespace glx_sgix_swap_group;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_swap_group();
-GLXX_EXPORT bool  load_glx_sgix_swap_group();
+GLXX_EXPORT bool has_glx_sgix_swap_group();
+GLXX_EXPORT bool load_glx_sgix_swap_group();
 
 #endif

File include/glXxx/glx_sgix_video_resize.h

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  • Ignore whitespace
 using namespace glx_sgix_video_resize;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_video_resize();
-GLXX_EXPORT bool  load_glx_sgix_video_resize();
+GLXX_EXPORT bool has_glx_sgix_video_resize();
+GLXX_EXPORT bool load_glx_sgix_video_resize();
 
 #endif

File include/glXxx/glx_sgix_video_source.h

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  • Ignore whitespace
 using namespace glx_sgix_video_source;
 #endif
 
-GLXX_EXPORT bool  has_glx_sgix_video_source();
-GLXX_EXPORT bool  load_glx_sgix_video_source();
+GLXX_EXPORT bool has_glx_sgix_video_source();
+GLXX_EXPORT bool load_glx_sgix_video_source();
 #endif /* _VL_H */
 #endif

File include/glXxx/glx_sgix_visual_select_group.h

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  • Ignore whitespace
 
 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
 
-GLXX_EXPORT bool  has_glx_sgix_visual_select_group();
+GLXX_EXPORT bool has_glx_sgix_visual_select_group();
 
 #endif

File include/glXxx/glx_sun_get_transparent_index.h

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  • Ignore whitespace
 using namespace glx_sun_get_transparent_index;
 #endif
 
-GLXX_EXPORT bool  has_glx_sun_get_transparent_index();
-GLXX_EXPORT bool  load_glx_sun_get_transparent_index();
+GLXX_EXPORT bool has_glx_sun_get_transparent_index();
+GLXX_EXPORT bool load_glx_sun_get_transparent_index();
 
 #endif

File include/glxx/gl_3dfx_multisample.h

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 #define GL_SAMPLES_3DFX 0x86B4
 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
 
-GLXX_EXPORT bool  has_gl_3dfx_multisample();
+GLXX_EXPORT bool has_gl_3dfx_multisample();
 
 #endif

File include/glxx/gl_3dfx_tbuffer.h

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  • Ignore whitespace
 using namespace gl_3dfx_tbuffer;
 #endif
 
-GLXX_EXPORT bool  has_gl_3dfx_tbuffer();
-GLXX_EXPORT bool  load_gl_3dfx_tbuffer();
+GLXX_EXPORT bool has_gl_3dfx_tbuffer();
+GLXX_EXPORT bool load_gl_3dfx_tbuffer();
 
 #endif

File include/glxx/gl_3dfx_texture_compression_fxt1.h

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 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
 
-GLXX_EXPORT bool  has_gl_3dfx_texture_compression_fxt1();
+GLXX_EXPORT bool has_gl_3dfx_texture_compression_fxt1();
 
 #endif

File include/glxx/gl_amd_blend_minmax_factor.h

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 #define GL_FACTOR_MIN_AMD 0x901C
 #define GL_FACTOR_MAX_AMD 0x901D
 
-GLXX_EXPORT bool  has_gl_amd_blend_minmax_factor();
+GLXX_EXPORT bool has_gl_amd_blend_minmax_factor();
 
 #endif

File include/glxx/gl_amd_conservative_depth.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_amd_conservative_depth();
+GLXX_EXPORT bool has_gl_amd_conservative_depth();
 
 #endif

File include/glxx/gl_amd_debug_output.h

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  • Ignore whitespace
 using namespace gl_amd_debug_output;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_debug_output();
-GLXX_EXPORT bool  load_gl_amd_debug_output();
+GLXX_EXPORT bool has_gl_amd_debug_output();
+GLXX_EXPORT bool load_gl_amd_debug_output();
 
 #endif

File include/glxx/gl_amd_depth_clamp_separate.h

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 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
 
-GLXX_EXPORT bool  has_gl_amd_depth_clamp_separate();
+GLXX_EXPORT bool has_gl_amd_depth_clamp_separate();
 
 #endif

File include/glxx/gl_amd_draw_buffers_blend.h

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  • Ignore whitespace
 using namespace gl_amd_draw_buffers_blend;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_draw_buffers_blend();
-GLXX_EXPORT bool  load_gl_amd_draw_buffers_blend();
+GLXX_EXPORT bool has_gl_amd_draw_buffers_blend();
+GLXX_EXPORT bool load_gl_amd_draw_buffers_blend();
 
 #endif

File include/glxx/gl_amd_multi_draw_indirect.h

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  • Ignore whitespace
 using namespace gl_amd_multi_draw_indirect;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_multi_draw_indirect();
-GLXX_EXPORT bool  load_gl_amd_multi_draw_indirect();
+GLXX_EXPORT bool has_gl_amd_multi_draw_indirect();
+GLXX_EXPORT bool load_gl_amd_multi_draw_indirect();
 
 #endif

File include/glxx/gl_amd_name_gen_delete.h

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  • Ignore whitespace
 using namespace gl_amd_name_gen_delete;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_name_gen_delete();
-GLXX_EXPORT bool  load_gl_amd_name_gen_delete();
+GLXX_EXPORT bool has_gl_amd_name_gen_delete();
+GLXX_EXPORT bool load_gl_amd_name_gen_delete();
 
 #endif

File include/glxx/gl_amd_performance_monitor.h

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  • Ignore whitespace
 using namespace gl_amd_performance_monitor;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_performance_monitor();
-GLXX_EXPORT bool  load_gl_amd_performance_monitor();
+GLXX_EXPORT bool has_gl_amd_performance_monitor();
+GLXX_EXPORT bool load_gl_amd_performance_monitor();
 
 #endif

File include/glxx/gl_amd_sample_positions.h

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  • Ignore whitespace
 using namespace gl_amd_sample_positions;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_sample_positions();
-GLXX_EXPORT bool  load_gl_amd_sample_positions();
+GLXX_EXPORT bool has_gl_amd_sample_positions();
+GLXX_EXPORT bool load_gl_amd_sample_positions();
 
 #endif

File include/glxx/gl_amd_seamless_cubemap_per_texture.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_amd_seamless_cubemap_per_texture();
+GLXX_EXPORT bool has_gl_amd_seamless_cubemap_per_texture();
 
 #endif

File include/glxx/gl_amd_shader_stencil_export.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_amd_shader_stencil_export();
+GLXX_EXPORT bool has_gl_amd_shader_stencil_export();
 
 #endif

File include/glxx/gl_amd_texture_texture4.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_amd_texture_texture4();
+GLXX_EXPORT bool has_gl_amd_texture_texture4();
 
 #endif

File include/glxx/gl_amd_transform_feedback3_lines_triangles.h

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 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_amd_transform_feedback3_lines_triangles();
+GLXX_EXPORT bool has_gl_amd_transform_feedback3_lines_triangles();
 
 #endif

File include/glxx/gl_amd_vertex_shader_tesselator.h

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 using namespace gl_amd_vertex_shader_tesselator;
 #endif
 
-GLXX_EXPORT bool  has_gl_amd_vertex_shader_tesselator();
-GLXX_EXPORT bool  load_gl_amd_vertex_shader_tesselator();
+GLXX_EXPORT bool has_gl_amd_vertex_shader_tesselator();
+GLXX_EXPORT bool load_gl_amd_vertex_shader_tesselator();
 
 #endif

File include/glxx/gl_apple_aux_depth_stencil.h

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 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
 
-GLXX_EXPORT bool  has_gl_apple_aux_depth_stencil();
+GLXX_EXPORT bool has_gl_apple_aux_depth_stencil();
 
 #endif

File include/glxx/gl_apple_client_storage.h

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 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
 
-GLXX_EXPORT bool  has_gl_apple_client_storage();
+GLXX_EXPORT bool has_gl_apple_client_storage();
 
 #endif

File include/glxx/gl_apple_element_array.h

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  • Ignore whitespace
 using namespace gl_apple_element_array;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_element_array();
-GLXX_EXPORT bool  load_gl_apple_element_array();
+GLXX_EXPORT bool has_gl_apple_element_array();
+GLXX_EXPORT bool load_gl_apple_element_array();
 
 #endif

File include/glxx/gl_apple_fence.h

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  • Ignore whitespace
 using namespace gl_apple_fence;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_fence();
-GLXX_EXPORT bool  load_gl_apple_fence();
+GLXX_EXPORT bool has_gl_apple_fence();
+GLXX_EXPORT bool load_gl_apple_fence();
 
 #endif

File include/glxx/gl_apple_float_pixels.h

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 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
 #define GL_COLOR_FLOAT_APPLE 0x8A0F
 
-GLXX_EXPORT bool  has_gl_apple_float_pixels();
+GLXX_EXPORT bool has_gl_apple_float_pixels();
 
 #endif

File include/glxx/gl_apple_flush_buffer_range.h

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 using namespace gl_apple_flush_buffer_range;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_flush_buffer_range();
-GLXX_EXPORT bool  load_gl_apple_flush_buffer_range();
+GLXX_EXPORT bool has_gl_apple_flush_buffer_range();
+GLXX_EXPORT bool load_gl_apple_flush_buffer_range();
 
 #endif

File include/glxx/gl_apple_object_purgeable.h

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  • Ignore whitespace
 using namespace gl_apple_object_purgeable;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_object_purgeable();
-GLXX_EXPORT bool  load_gl_apple_object_purgeable();
+GLXX_EXPORT bool has_gl_apple_object_purgeable();
+GLXX_EXPORT bool load_gl_apple_object_purgeable();
 
 #endif

File include/glxx/gl_apple_rgb_422.h

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  • Ignore whitespace
 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
 
-GLXX_EXPORT bool  has_gl_apple_rgb_422();
+GLXX_EXPORT bool has_gl_apple_rgb_422();
 
 #endif

File include/glxx/gl_apple_row_bytes.h

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 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
 
-GLXX_EXPORT bool  has_gl_apple_row_bytes();
+GLXX_EXPORT bool has_gl_apple_row_bytes();
 
 #endif

File include/glxx/gl_apple_specular_vector.h

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 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
 
-GLXX_EXPORT bool  has_gl_apple_specular_vector();
+GLXX_EXPORT bool has_gl_apple_specular_vector();
 
 #endif

File include/glxx/gl_apple_texture_range.h

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  • Ignore whitespace
 using namespace gl_apple_texture_range;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_texture_range();
-GLXX_EXPORT bool  load_gl_apple_texture_range();
+GLXX_EXPORT bool has_gl_apple_texture_range();
+GLXX_EXPORT bool load_gl_apple_texture_range();
 
 #endif

File include/glxx/gl_apple_transform_hint.h

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  • Ignore whitespace
 
 #define GL_TRANSFORM_HINT_APPLE 0x85B1
 
-GLXX_EXPORT bool  has_gl_apple_transform_hint();
+GLXX_EXPORT bool has_gl_apple_transform_hint();
 
 #endif

File include/glxx/gl_apple_vertex_array_object.h

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  • Ignore whitespace
 using namespace gl_apple_vertex_array_object;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_vertex_array_object();
-GLXX_EXPORT bool  load_gl_apple_vertex_array_object();
+GLXX_EXPORT bool has_gl_apple_vertex_array_object();
+GLXX_EXPORT bool load_gl_apple_vertex_array_object();
 
 #endif

File include/glxx/gl_apple_vertex_array_range.h

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  • Ignore whitespace
 using namespace gl_apple_vertex_array_range;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_vertex_array_range();
-GLXX_EXPORT bool  load_gl_apple_vertex_array_range();
+GLXX_EXPORT bool has_gl_apple_vertex_array_range();
+GLXX_EXPORT bool load_gl_apple_vertex_array_range();
 
 #endif

File include/glxx/gl_apple_vertex_program_evaluators.h

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  • Ignore whitespace
 using namespace gl_apple_vertex_program_evaluators;
 #endif
 
-GLXX_EXPORT bool  has_gl_apple_vertex_program_evaluators();
-GLXX_EXPORT bool  load_gl_apple_vertex_program_evaluators();
+GLXX_EXPORT bool has_gl_apple_vertex_program_evaluators();
+GLXX_EXPORT bool load_gl_apple_vertex_program_evaluators();
 
 #endif

File include/glxx/gl_apple_ycbcr_422.h

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 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
 
-GLXX_EXPORT bool  has_gl_apple_ycbcr_422();
+GLXX_EXPORT bool has_gl_apple_ycbcr_422();
 
 #endif

File include/glxx/gl_arb_base_instance.h

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  • Ignore whitespace
 using namespace gl_arb_base_instance;
 #endif
 
-GLXX_EXPORT bool  has_gl_arb_base_instance();
-GLXX_EXPORT bool  load_gl_arb_base_instance();
+GLXX_EXPORT bool has_gl_arb_base_instance();
+GLXX_EXPORT bool load_gl_arb_base_instance();
 
 #endif

File include/glxx/gl_arb_blend_func_extended.h

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  • Ignore whitespace
 using namespace gl_arb_blend_func_extended;
 #endif
 
-GLXX_EXPORT bool  has_gl_arb_blend_func_extended();
-GLXX_EXPORT bool  load_gl_arb_blend_func_extended();
+GLXX_EXPORT bool has_gl_arb_blend_func_extended();
+GLXX_EXPORT bool load_gl_arb_blend_func_extended();
 
 #endif

File include/glxx/gl_arb_cl_event.h

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  • Ignore whitespace
 using namespace gl_arb_cl_event;
 #endif
 
-GLXX_EXPORT bool  has_gl_arb_cl_event();
-GLXX_EXPORT bool  load_gl_arb_cl_event();
+GLXX_EXPORT bool has_gl_arb_cl_event();
+GLXX_EXPORT bool load_gl_arb_cl_event();
 
 #endif

File include/glxx/gl_arb_color_buffer_float.h

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  • Ignore whitespace
 using namespace gl_arb_color_buffer_float;
 #endif
 
-GLXX_EXPORT bool  has_gl_arb_color_buffer_float();
-GLXX_EXPORT bool  load_gl_arb_color_buffer_float();
+GLXX_EXPORT bool has_gl_arb_color_buffer_float();
+GLXX_EXPORT bool load_gl_arb_color_buffer_float();
 
 #endif

File include/glxx/gl_arb_compatibility.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_arb_compatibility();
+GLXX_EXPORT bool has_gl_arb_compatibility();
 
 #endif

File include/glxx/gl_arb_compressed_texture_pixel_storage.h

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  • Ignore whitespace
 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
 
-GLXX_EXPORT bool  has_gl_arb_compressed_texture_pixel_storage();
+GLXX_EXPORT bool has_gl_arb_compressed_texture_pixel_storage();
 
 #endif

File include/glxx/gl_arb_conservative_depth.h

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  • Ignore whitespace
 
 #include "private/glxx.h"
 
-GLXX_EXPORT bool  has_gl_arb_conservative_depth();
+GLXX_EXPORT bool has_gl_arb_conservative_depth();
 
 #endif

File include/glxx/gl_arb_copy_buffer.h