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glxx / include / glxx / gl_3_1_compatibility.h

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#ifndef GLXX_3_1_COMPATIBILITY
#define GLXX_3_1_COMPATIBILITY

#include "private/gl_version_1_1.h"
#include "private/gl_version_1_1_deprecated.h"
#include "private/gl_version_1_2.h"
#include "private/gl_version_1_2_deprecated.h"
#include "private/gl_version_1_3.h"
#include "private/gl_version_1_3_deprecated.h"
#include "private/gl_version_1_4.h"
#include "private/gl_version_1_4_deprecated.h"
#include "private/gl_version_1_5.h"
#include "private/gl_version_1_5_deprecated.h"
#include "private/gl_version_2_0.h"
#include "private/gl_version_2_0_deprecated.h"
#include "private/gl_version_2_1.h"
#include "private/gl_version_2_1_deprecated.h"
#include "private/gl_version_3_0.h"
#include "private/gl_version_3_0_deprecated.h"
#include "private/gl_version_3_1.h"

namespace gl_3_1_compatibility
{
    using namespace gl_version_1_1;
    using namespace gl_version_1_1_deprecated;
    using namespace gl_version_1_2;
    using namespace gl_version_1_2_deprecated;
    using namespace gl_version_1_3;
    using namespace gl_version_1_3_deprecated;
    using namespace gl_version_1_4;
    using namespace gl_version_1_4_deprecated;
    using namespace gl_version_1_5;
    using namespace gl_version_2_0;
    using namespace gl_version_2_1;
    using namespace gl_version_3_0;
    using namespace gl_version_3_1;
}

GLXX_EXPORT bool has_gl_3_1_compatibility();
GLXX_EXPORT bool load_gl_3_1_compatibility();

#endif