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glxx / include / glxx / gl_apple_row_bytes.h

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#ifndef GL_APPLE_row_bytes
#define GL_APPLE_row_bytes

#include "private/glxx.h"

#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16

GLXX_EXPORT bool has_gl_apple_row_bytes();

#endif