1. zaenalarifin
  2. Open PS2 Loader

Commits

Author Commit Message Date Builds
hominem_te_esse
damn wide font ;)
hominem_te_esse
Added hidden options to be able to define your own device delay before loading ART/config files. On slow device (USB) it may not be recommended to put very low values. Original value was: 8 Add those lines to your conf_opl.cfg to define yours: app_frames_delay=x hdd_frames_delay=x eth_frames_delay=x usb_frames_delay=x x from 0 to ... N Recommended value is 1. (With 0 OPL will flash art when browsing your game list, some may like, some not :))
hominem_te_esse
layout adjustment
hominem_te_esse
language files update
hominem_te_esse
don't do HDD checks when no vmc configuref
hominem_te_esse
fix for corrupted graphics when manipulating config files
hominem_te_esse
SilverBull: apply a delay to CDVDMAN functions (initially for Shadow Heart 2) The GUI variable define the timer to apply (the real value applied to CDVDMAN is multiplied by 250, so a value in GUI of 50, apply a 12500 timer to CDVDMAN). Some values tu use depending of the game and the device mode (SMB/HDD/USB) - thanks to BatBastard/RandQalan: SLUS_214.45 HDD=50 (Ar Tonelico 1) SLUS_217.88 HDD=50 (Ar Tonelico 2) SLUS_207.63 HDD=50 (Beyond Good & Evil) <--- (fixes looping au…
hominem_te_esse
adding i18n strings
hominem_te_esse
Big up for Volca ... slowdown the busy icon I miss you guys, jimmi, volca and polo :)
hominem_te_esse
fix for wrapping artefact when display_mode=ALWAYS
hominem_te_esse
remove useless code for compatibility mode 7 which is unused now.
hominem_te_esse
fix for broken UL on ETH mode
hominem_te_esse
make start/select button skinnable
hominem_te_esse
make action buttons skinnable
hominem_te_esse
small correction for gcc warning
hominem_te_esse
* CRITICAL FIX for 4K disk. It was broken since the beginning for both UL and ISO (2 bugs, one when checking for the cluster size for UL, and one for UL/ISO when patching the usb_cdvdman_irx) * Fix for the ISO games filename extension that was required to be lowercase ".iso" (impact on Linux only). Now you can have any extension case you want.
hominem_te_esse
Finalize the "list share" feature. Now you can list the share, select one from the list and OPL will connect it and display the games. You can then change the sharename to empty again, to go "back" to the share list, and select another one.
hominem_te_esse
* fix a refresh bug introduced lately * maybe fix the HDD list not showing up at start
hominem_te_esse
cosmetics again (prefixing every LOG by its location)
hominem_te_esse
just some cosmetics
hominem_te_esse
* don't display a share connection error when listing share * fix the VMC check, so we can run a game even if there is no OPL partition
homi...@googlemail.com
Hey Hominem ... don't commit shit you used for trying to reproduce some bug ;)
hominem_te_esse
Adding ETHPrefix to fix the use of some box/NAS adding a sub path to the share
hominem_te_esse
few changes to be able to refresh the menu from anywhere (should be used when selecting a share, after connecting to it, refresh the menu, but it doesn't work currently due to the info screen crashing ...)
hominem_te_esse
* Add a feature to list network shares. Just let the sharename empty into network settings, and OPL will try to connect and list the shares (BUT then don't try to do anything with the share list, their are handled like games, but are not, so everything would crash) * change the PC IP/netmask/gateway to disable when the network module are loaded (as we can't change the PS2 IP after that)
hominem_te_esse
* reverted some changes from rev500, finally crazyc was correct (when he skipped one vmc in error, but still wrote the structure in IRX but with flag as inactive) * fixed bug when checking VMC (if VMC0 was in error and not VMC1 you didn't got any message) * prepare stuff for eth prefix feature (name size at 64 to include the prefix)
hominem_te_esse
load and use the internal LOGO before swapping theme (avoid flickering at startup) small fix with theme initialization (it is better to init textures before using them ;))
hominem_te_esse
NOTE: Concerning my comment in R606, I'm sorry Volca, the code wasn't "dangerous" and didn't write memory out of bounds (thanks to the check < MAX_GS_MODE) However, after reading carefully again, I still consider some part of the code "buggy", it wouldn't support any GS_MODE > 16, and really, I don't see the point of using the intermediate rm_gsmode_table. Don't hesitate to clarify this if you feel I did sh*t ;) ------------------------- * Fixed some bugs concerning vmode/vsync handling that I introduced the revision before ;) * Process the vmode/…
hominem_te_esse
fix small bug in alternate device mode, when loading config files (as we did a configEnd, we couldn't use the previously assigned config)
hominem_te_esse
* fixed dangerous code (out of bounds memory writing in renderman) * clean lot's of stuff related to video mode * load vmode conf file only one time * removed useless vmode/vsync parameters (to applyConfig) and internal copies (renderman)
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