Commits

Author Commit Message Labels Comments Date
Default avatar zonski
Added some screen flows to start the game.
Default avatar zonski
Added some screen flows to start the game.
Default avatar zonski
Added basic Tower placement
Default avatar zonski
Added Projectiles
Default avatar zonski
Moved to a GamePulse style animation.
Default avatar zonski
Merged main branch changes into this fork and added GamePulseListener
Default avatar jmartrican
- Added AnimatedImageNode
Default avatar zonski
Removing IDE specific project files.
Default avatar zonski
Removed IDE specific files - using the POM as the single source of truth. Other IDE specific files should be local only.
Default avatar zonski
Removed unused constants file
Default avatar zonski
Reset to Richard's latest code - back to scratch.
Richard Bair avatarRichard Bair
Rewriting for fun and profit. Mostly just learning the space and trying a few things out.
Default avatar rbair
Updated stylesheet to not use a border (created a 1 pixel bit of noise on the top, right, and bottom). On Latest JavaFX 8 builds we get a funny gradient as a consequence, however I'm fixing this bug! Ru
Default avatar rbair
Added hg ignore file to ignore the maven build artifacts. Added IDEA project files. Removed commented code and added some comments.
Default avatar zonski
Added TowerFactory cursor so you can see what you're placing
Default avatar zonski
Added credit handling - can only buy tower if you have enough credit.
Default avatar zonski
Removed unused Constants file
Default avatar zonski
Basic game functionality added.
Default avatar zonski
Basic game functionality added.
Default avatar jmartrican
[no commit message]
Jose Martinez avatarJose Martinez
- Added factories for BadGuy and Levels
Jose Martinez avatarJose Martinez
[no commit message]
Jose Martinez avatarJose Martinez
[no commit message]
Jose Martinez avatarJose Martinez
[no commit message]
Default avatar zonski
Testing Mecurial from NetBeans - no real change
Default avatar zonski
Missed a setVisible(false)
Default avatar zonski
Added a lot of UI stuff, refactored the Level/Game relationship and implemented a base timeline concept to allow for pausing, etc.
Default avatar zonski
Very raw first example to get us started. Some BadGuys moving across a Level.
Default avatar zonski
Testing Mecurial from IntelliJ
Default avatar zonski
Testing Mecurial integration from Eclipse
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