Commits

Author Commit Message Labels Comments Date
zonski
Added some screen flows to start the game.
zonski
Added some screen flows to start the game.
zonski
Added basic Tower placement
zonski
Added Projectiles
zonski
Moved to a GamePulse style animation.
zonski
Merged main branch changes into this fork and added GamePulseListener
jmartrican
- Added AnimatedImageNode - Added SpriteEnemy to test out AnimatedImageNode - Added images of space jet - Changed PathTransition in LevelPanel to be orthagonal to tangent - Added some SpriteEnemy's to FirstLevel
zonski
Removing IDE specific project files.
zonski
Removed IDE specific files - using the POM as the single source of truth. Other IDE specific files should be local only.
zonski
Removed unused constants file
zonski
Reset to Richard's latest code - back to scratch.
Richard Bair
Rewriting for fun and profit. Mostly just learning the space and trying a few things out.
rbair
Updated stylesheet to not use a border (created a 1 pixel bit of noise on the top, right, and bottom). On Latest JavaFX 8 builds we get a funny gradient as a consequence, however I'm fixing this bug! Ru n with -Dprism.disableRegionCaching=true as a workaround.
rbair
Added hg ignore file to ignore the maven build artifacts. Added IDEA project files. Removed commented code and added some comments.
zonski
Added TowerFactory cursor so you can see what you're placing
zonski
Added credit handling - can only buy tower if you have enough credit.
zonski
Removed unused Constants file
zonski
Basic game functionality added.
zonski
Basic game functionality added.
jmartrican
[no commit message]
Jose Martinez
- Added factories for BadGuy and Levels - Added concept of waves with various classes to support this - Added Cell class... so far only being utilized for cleating EnemyPaths - Added EnemyPaths, which are made out of Cells - Added the Grid class, but did not finish it and it is not being used yet.
Jose Martinez
[no commit message]
Jose Martinez
[no commit message]
Jose Martinez
[no commit message]
zonski
Testing Mecurial from NetBeans - no real change
zonski
Missed a setVisible(false)
zonski
Added a lot of UI stuff, refactored the Level/Game relationship and implemented a base timeline concept to allow for pausing, etc.
zonski
Very raw first example to get us started. Some BadGuys moving across a Level.
zonski
Testing Mecurial from IntelliJ
zonski
Testing Mecurial integration from Eclipse
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