Possible arty issue due to allVehicles

Issue #7 new
zorrobyte repo owner created an issue

Edit: Another issue I just thought of (although not a big deal) for me is whenever I call in artillery or a CBU strike, since technically the ammo is counted as vehicles, the actual attack is very slow and spread out time-wise. As in, without this caching system, the CBU would last like 4 seconds, but with it it's about 15. It's still just as effective though so like I said it's not that bad.

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