Debug False
Issue #9
new
//[AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance]execvm "zbe_cache\main.sqf";
if (isServer) then {[1000,-1,false,100,1000,1000]execvm "zbe_cache\main.sqf"};
When moving True to False to disable Debug mode, all icons for all units are still marked and visible on the map.
Comments (1)
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Howdy!
Thanks for the report! I’d happily accept a PR for this issue. I haven’t played Arma for some years now.
In the meantime, you could try removing or otherwise commenting out the code for debug entirely.