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| Shell Engine |
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Author: Zack "ZTurtleMan" Middleton
Platform: Win32

About:

Shell Engine is a 3D game engine that uses Quake3 maps and models.
It's goal is to be the engine for a Teenage Mutant Ninja Turtle fangame.

Compiling:

To compile you will needs the libarys SDL, SDL_Image, SDL_Mixer, and OpenGL.
There is some code for SDL_gfx in the broken, unfinished, Software render,
	the code is disabled, so SDL_gfx is unneeded. See the HAVE_SDL_GFX ifdef in rend_sdl.cpp.

There is a workspace and projects for Code::Blocks.
    The project only have compiler setting for MinGW.

License:

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.