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When we were done coloring bubbles we had this:
-- Use this function to perform your initial setup
function setup()
spx = 100 -- Spritey x
spy = 100 -- Spritey y
print("Hello World!")
print("Look at me go!")
parameter.watch("spx")
parameter.watch("spy")
end
-- This function gets called once every frame
function draw()
-- This sets the background color to black
background(0, 0, 0)
-- Do your drawing here
sprite("SpaceCute:Background",374,374)
spx = spx + Gravity.x
spy = spy + Gravity.y
tint(0, 255, 0, 255)
sprite("Planet Cute:Character Boy",spx,spy,101/2,171/2)
fill(0,0,255,255)
ellipse(200,100,100,100)
end
function touched(touch)
spx = touch.x
spy = touch.y
end
First, let's hide our bubble using a comment. This is that dash dash -- we put in front of things to hide it from the program but so we can still read it ourselves.
fill(0,0,255,255)
--ellipse(200,100,100,100)
end
Now play.
Our bubble is hidden, but, we knew that would happen.
It is time for our square bubble.
Add this:
fill(0,0,255,255)
--ellipse(200,100,100,100)
rect(200,100,100,100)
end
We have a square bubble. How silly is that?
Notice it is the same color as our regular bubble.
This is because the fill(0,0,255,255)
we left in.
OK, let us stop being silly and put our round bubble back.
fill(0,0,255,255)
ellipse(200,100,100,100)
--rect(200,100,100,100)
end
Maybe a bubble we could see through would be better.
Updated