fix SnemulDS sound stuttering

Issue #15 open
Coto repo owner created an issue

As described here:

https://gbatemp.net/threads/snemulds-rebirth-the-project-and-update-it-for-the-last-dkp.328636/page-33#post-10368660

And the SnemulDS binary I should base the source from, is appended as well.

Comments (15)

  1. Coto reporter

    push into TGDS1.65-sndfix branch:

    “(https://bitbucket.org/Coto88/snemulds/commits/e5d3edfdedd3a2f12a449e27d1e5bfaf31bdfb4f) into TGDS1.65 SDK, boots games properly, but it's nowhere finished.
    Just the base source code having the audio stuttering fixes, but lacking every other improvement over latest TGDS1.65 sources (https://bitbucket.org/Coto88/snemulds/commits/5e8548db96de7a08e30e9b63158620d3f449abf8))”


    Commit source code:

    Coto88 / snemulds / Commit b99e5f79ddba — Bitbucket

  2. Coto reporter

    Issue: https://bitbucket.org/Coto88/snemulds/issues/15/fix-snemulds-sound-stuttering

    -ported pocketspc 0.9 + timer code synhcronized to NDS timer hardware, fixes playback sound+music stuttering in-game 100%

    Todo: -add per game patches to give correct samplerate speed

    PS: nibbles27(https://gbatemp.net/members/nibbles27.126369/) open a new issue here (https://bitbucket.org/Coto88/workspace/repositories/) if you want support or bugfix requests on TGDS homebrew.

    Commit:

    Coto88 / snemulds / Commit 0fbf6e8527c3 — Bitbucket

  3. Log in to comment