- edited description
fix random soft lockups
Having progressed as much as a day, the game will soft lockup.
I will try to re-do the port and use guidelines from:
GitHub - jcrona/tamalib: A hardware agnostic Tamagotchi P1 emulation library
This seem to be triggered when saving and reloading states. (I save and read from a .sav file ATM)
Comments (5)
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reporter -
reporter there will be a VS2012 version, and then it'll be ported (again, from scratch) to NDS
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reporter progress:
tama booting in VS2012!
https://bitbucket.org/Coto88/tamaboy/commits/989097720f0ff2318db8412e42726f5bf5a08831
todo:
port back to NDS, implement proper hardware timer and CPU sleep - wait until timer interrupt (or sleep in milliseconds), then move WoopsiSDK + Render + Audio code.
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reporter WoopsiSDK + tamalib (new codebase) has been integrated:
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reporter - changed status to resolved
All right port has been re-done, from scratch this time:
#1merge new codebasehttps://bitbucket.org/Coto88/tamaboy/commits/6f38be6e89f3a2ad1945ee6b80ef8f8dd96a14b9
#2fix underflow value issue which also led to lockups.https://bitbucket.org/Coto88/tamaboy/commits/bcb8f9f27be4739dd33123b650dce54dead1fcf1
(specifically: Coto88 / tamaboy / commit / bcb8f9f27be4 — Bitbucket)
And with it, all lockups having progressed a day should be fixed once and for all..!
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