- changed status to open
Custom Control Rig Support?
Hi there i have a product that has its own control rig, its a geograft object that comes with its own bones and has a mesh thats used for visual control. Its setup abit like an IK where one of its bones will move or rotate a bunch of other bones set to constraints ect
When i did a import test it imports the meshes, and merges the armatures of the main body and the geograph rig but it dosnt have alot of the rig setup from in daz.
I cant find any specific details about control rigs with this addon so i thought i would ask
Can this kind of data be transferred and automatically setup in blender, is it already possible and iv missed something to make it work? The product im using is NSFW, but here is a similar thing https://www.daz3d.com/genesis-3--8-face-controls
Its the visual controls you can see there some just move a bone or some moves or rotates groups of bones with various limits or track to constraints. The mesh you see for the controls when in blender are just weighted to real bones, so the visual part works there just not setup to work right
Comments (6)
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repo owner -
reporter Dose the open status mean it might be looked into?
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repo owner Not necessariliy. For some time Bitbucket has set the status of new issues to Submitted, and I change the status to Open so more people than Alessandro and myself, and the poster, can see it.
Other control rigs than the face controls are not currently supported. I thought that the code was general and should work for other control rigs, but when I tried with another control rig (I think it was called advanced pussy) it didn’t work.
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reporter Ah i see and yer it might be the same one i used
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- changed status to duplicate
Duplicate of
#1518. -
reporter Sorry i genuinely didnt find the duplicate when looking
And yes that is the advanced pussy is the control rig im trying, was doing some adult themes animations so was hoping to use the rig
Never likes DAZ UI so was hoping to do it all in blender - Log in to comment