could it using combining the facemotion3D in live stream?
I’ve imported the daz 8.1 model to blender,but the shapekey doesn’t work,i have to convert morphs to shapekey,and it works.
But then I could not using live stream in pluguin “facemotion3D“,i don’t know why
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reporter thank you for your reply,now I did it succesfully,using “conver morphs to shapekeys”,but i should change the shapekey names,even EyeBlink to eyeBlink to fit the 52 shape keys.does diffeomorphic have the correct type method to fit the apple 52 keys when using “conver morphs to shapekeys”?
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reporter As the pluguis isn’t have faceunit under adanced setup in version 1.73
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Again, facecap and livelink work with the daz FACS, you don’t have to rename anything, because FACS is a standard. Unless you want to use your own custom morphs. Or I misunderstand what you mean.
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i want to add something to this post, we should look for something else than Facecap and LiveLink, when i see what’s going on in the market… those 2 are really getting outdated.
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repo owner bouich (is that your first name?), I could try to add support for additional formats, if you provide me with a sample file for testing.
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Hi Thomas,
yes it is, personally i use accuface from reallusion and MetaHuman Animator
also i saw a lot of project on github that are using IA MediaPipe.
Anyway i will keep updated if i find something that can be used for DAZ.
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Daz morphs are not necessarily shapekeys, they can be a combination of shapekeys and bone poses, or just bone poses. Then to use facecap or livelink files you have to import the daz FACS morphs.
That is, you first save the live stream to facecap or livelink, then import into FACS.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Morphs