Issue with ?UVs on importing new characters into blender 4.2

Issue #2141 invalid
AB created an issue

I’ve installed the latest download to blender 4.2. After importing, without material merging or any settings enabled, the torso, neck, and legs area’s UV are incorrect. I’ve tried manually trying to fix the issue but I’ve not been able to find the fix.

It seems to be ?unlinked/incorrect UV map?

Comments (20)

  1. AB reporter

    From some messing around, it seems that the texture coordinates node does not seem correct. However, even copying that node from a geograft, i am still unable to get the correct UV Layout.

    This seems to a repeat of Issue 2122?

  2. AB reporter

    I apologize. I think this issue might be just a setting in that the UV map is incorrectly disabled/enabled? After restarting and reimporting, the UV maps are imported, but the only issue is that the wrong UV map is loaded. And that merging geografts during the initial quick load” doesn’t seem to merge correctly. But it works by merging manually (i.e. under the finishing tab)

  3. Alessandro Padovani

    Again, you need to provide a test scene, as simple as possible. Otherwise we can’t “magically“ foresee what the bug could be, if any.

  4. Alessandro Padovani

    Not the blend file that you can’t upload because of the DAZ EULA and it’s not useful anyway. We need the duf file with reference of the used assets.

    See #2129.

  5. AB reporter

    Regarding steps in DAZ

    1. Load scene
    2. Save scene
    3. Scripts > Diffeomorphic > Save to Blender

    In blender
    Easy Import DAZ
    Operator Presets -> G8.1F

  6. Alessandro Padovani

    What assets is your scene using ? Please link the product pages.

    p.s. Keep the scene as simple as possible, if some assets are not needed to reproduce the issue then remove them.

  7. Alessandro Padovani

    Ok, will try Lycoris with golden palace and let you know what I find. I don’t think the hair or outfits should matter in this case.

  8. Alessandro Padovani

    In your test scene you’re using some other materials I get missing textures. Please link the product page. Again, are these necessary to rise the issue ?

  9. Alessandro Padovani

    4.2.0.2231

    Your test scene has missing files so you need to provide reference. I can’t reproduce the issue with Lycoris and golden palace, they work fine here. The flatten tool shouldn’t be a issue since it just replaces the geograft textures with a projection of the shell textures, so for test purposes it is the same as using material copy without shells.

    Of course I suppose you didn’t mess up with the flatten tool, otherwise that could be the issue with your scene. But if so it shouldn’t work in daz studio either.

  10. AB reporter

    it seems that the main issue was that I had previously used New Genitalia on the figure and it had loaded a “Surface Genitalia” UV and surface region for the figure, resulting in the figure being reliant on a generated texture from the New Gen script.

    On reloading the character without any prior “processing”, the issue has resolved.

    I apologize for the trouble caused

  11. AB reporter

    Issue was on my end, having not used a clean G8.1F figure, resulting in an additional surface and UV being loaded

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