change resolution can't work now
It works well in the previous version. I save the local textures first ,then manually resize textures using a photo resizer , save them in the same directory , and rename the filename followed by the "-res1". Then in the daz importer, using “change resolution” to replace the textures. And now the “change resolution” seems not working. Is there any changes in this function ?
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repo owner This part of the code has not changed for a long time. I tested today and it works here, but I use the opencv tool to quickly resize all textures. Didn’t test resizing individual textures by hand.
Alessando, simplify keeps the memory consumption down, but it still seems to take a long time to load the textures, presumably because it can only downsize a texture after the full hires texture has been loaded. This is annoying if you preview complex scenes in the viewport before rendering. I wouldn’t have made the tool if I had known about simplify, but since the code is already there and works I don’t see a reason to drop it.
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Agreed for the loading time, especially for 8K textures, sorry didn’t consider it.
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repo owner - changed status to closed
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Well “resize textures” and “change resolution” are essentially not needed because you can always change the texture resolution at render time by using simplify and/or the viewport settings, depending if you render with cycles or eevee. See
.#377I don’t know if Thomas may want to keep the resize tools, but considering that they also need opencv to be installed they may be dropped in my opinion.
Then if you like to resize textures for any reason there’s always xnview.