- marked as minor
Livelink facials FPS can't be changed, Livelinks and FaceCap no eyebrow movements.
Hello,
i noticed that in livelink facials FPS can’t be changed, and there is no eyebrow movement for both FaceCap and Livelinks
https://streamable.com/dng0o8 this how it looks like in 24 fps, i must change the scene to 60 fps to make it works. ( there a fps for facecap)
also there is no eyebrow movements.for both, and also no smooth head/neck movement.
EDIT: Face Mojo and not Pose Recorder, Face Mojo do the best job but is not supported by the plugin.
Thanks!.
Comments (8)
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reporter -
reporter Also i really dont see the utility of Facecap i doubt someone will use it, it cost 50$ for the full version and give less good job than Face Mojo or livelinks.
Face Mojo is amazing, if you also can add it to the plugin instead of Facecap
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reporter - edited description
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repo owner Facecap poses are labelled by time, which is converted to frame number with the fps value. Livelink poses are labelled by frame number (or SMTPE timecode, which is essentially the same) from the start, so there is nothing to convert. Perhaps you can change the recording frame rate in your Iphone. Or you can scale the action afterwards.
Face Mojo sounds interesting, but I need some sample files to look at. Do you know where I can find some?
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reporter Absolutely i’ve been testing the whole facial animations retarget on earth, and face mojo is one of the best
Issue
#704is an animation made by facemojo, you can download the animation.this animation was made by a Face Mojo .json
here is the .JSOn:
https://mega.nz/file/k5hxxATQ#22IbjT6p51JB7L0xK75ApkrET1CtdzBs4DJCHqHINps
the Face Mojo app on iphone, give only .json no .txt, or .csv
i can give more if you need!
Thanks!
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repo owner Yes, I eventually noticed that
#704contains a Face Mojo file. It can be imported with Import Action now.As for the eyebrows, it is a difference if the morph is a pose of the face rig or a shapekey. Most older morphs are face rig poses, which automatically carry over to the eyebrow mesh once rigs have been merged. However, Face Mojo uses FACS morphs, which are shapekeys that are only loaded on the main character mesh. In this case you need to transfer shapekeys to the eyebrows, cf. https://diffeomorphic.blogspot.com/p/morphs-section-version-16.html.
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reporter EDIT: Thank you all Good.
I will leave this open if you need more information about the implementation of Face Mojo or if you need more data.
if not feel free to immediately close it.
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repo owner - changed status to resolved
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Minor issue compared to
#704