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import_daz / Export / Export To Blender

Export To Blender

The .duf file contains information about the character shape in the form of morphs, but I have not fully understood how this is implemented, and in particular not how clothes are fitted to morphed characters. Instead of trying to reproduce the final vertex and bone locations inside Blender, these basic data are exported by a custom script to a .dbz file, which is then used in Blender to recreate the final meshes.

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First make sure that the DAZ Studio plug-in is installed, following the instructions here. From the File menu, select Export To Blender.

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Export a .dbz file with the same name as the .duf file, and located in the same directory. Since Aiko lives in the file aiko.duf, the file name becomes aiko.dbz. If you just save the .duf file, the right file name should be suggested automatically.

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After a little while we receive a message that the file has been saved.

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