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import_daz / Global / Morphs

Morphs

morphs.png

  • Adjust Strength: Add extra sliders to adjust the overall strength of translation channels (shapekeys and locations). May be useful if the character size or proportions deviate far from the default.
  • Make Hidden Sliders: Create properties for hidden morphs, so they can be displayed in the UI.
  • Slider Limits: Min and max values for sliders.
    • DAZ: Use min and max values from DAZ files if available. The limits are multiplied with the factor below.
    • Custom: Use min and max values from custom sliders.
    • None: Don't limit sliders.
  • Final Limits: Final min and max values for DAZ properties, when all sliders are taken into account.
    • DAZ: Use min and max values from DAZ files if available. The limits are multiplied with the factor below.
    • Custom: Use min and max values from custom sliders.
    • None: Don't limit sliders.
  • Multiplier: Morph multiplier. Multiply the min and max values for sliders with this factor.
  • Custom Min: Custom minimum for sliders.
  • Custom Max: Custom maximum for sliders.
  • Show Final Morph Values: Display the final values of morphs.
  • Show In Terminal: Display full morph names in the terminal window when loading and transferring morphs.
  • ERC Morphs: Load support for ERC morphs that change the rest pose.
  • Strip Category: Strip category from the beginning of morph names.
  • Load To Modified Meshes: Load morphs to meshes that have been modified by merging geografts or lashes. Warning: can give incorrect shapekeys if meshes have been modified in edit mode

For an explanation of the sliders (raw morph values) and the final morph values, see On raw and final slider values.

Loading morphs to modified meshes is discussed in Adding morphs after lashes and geografts have been merged.

The following posts discuss morphing armatures (ERC morphs):

Morphing Armatures

Morphing Armatures and Rendering

Updated