Wiki
Clone wikiimport_daz / Posing / Import Expression
Import Expression
This tool imports an expression (or a set of expressions) to the active armature. In the file selector, select the expressions you want to load. You can either select duf/dsf files, or image files with the same name, or tip files.
Import options:
- Affect Bones: Import bone animations from the duf file. Normally disabled, use Import Pose instead.
- Affect Morphs: Import morph animations from the duf file.
- Clear Morphs: Clear all morph properties before loading new ones. Disable before loading partial morphs.
- Load To Shapekeys: Load morphs to mesh shapekeys instead of rig properties.
- Use Scanned Database: Use the scanned database to find morphs.
- Check For Updates: Check the database for new morphs before loading the animation.
- Category: Add missing morphs to this category. Defaults to "Loaded".
- Make All Bones Posable: Make all bones posable after the morphs have been loaded.
- Add morphs to merged geograft.
- Auto Keying: Automatically insert keyframes for all loaded channels.
And now Aiko has a beautiful smile on her face, but she remains in the same kneeling position as before.
The imported morph has moved some of the face units sliders, like Mouth Open.
Updated