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import_daz / Posing / Import Expression

Import Expression

This tool imports an expression (or a set of expressions) to the active armature. In the file selector, select the expressions you want to load. You can either select duf/dsf files, or image files with the same name, or tip files.

Import options:

import expression.png

  • Affect Bones: Import bone animations from the duf file. Normally disabled, use Import Pose instead.
  • Affect Morphs: Import morph animations from the duf file.
  • Clear Morphs: Clear all morph properties before loading new ones. Disable before loading partial morphs.
  • Load To Shapekeys: Load morphs to mesh shapekeys instead of rig properties.
  • Use Scanned Database: Use the scanned database to find morphs.
  • Check For Updates: Check the database for new morphs before loading the animation.
  • Category: Add missing morphs to this category. Defaults to "Loaded".
  • Make All Bones Posable: Make all bones posable after the morphs have been loaded.
  • Add morphs to merged geograft.
  • Auto Keying: Automatically insert keyframes for all loaded channels.

expression imported.png

And now Aiko has a beautiful smile on her face, but she remains in the same kneeling position as before.

morph-affected.png

The imported morph has moved some of the face units sliders, like Mouth Open.

Updated