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import_daz / Posing / Import Pose

Import Pose

This tool imports a pose (or a set of poses) to the active armature. In the file selector, select the poses you want to load. You can either select duf/dsf files, or image files with the same name, or tip files.

Import options:

import pose.png

  • Affect Scale: Include bone scale in animation. Can sometimes lead to problems.
  • Keep Limits: Keep locks and limits. Disable for better matching.
  • Selected Bones Only: Only import animations to selected bones.
  • Object Transformations Affect:
    • Object: Import object animations as object transformations.
    • Master Bone: Import object animations as master bones transformations. Only for the MHX and Rigify rigs which have a master bone.
    • None: Don't import object animations.
  • Convert Poses: Use this if you import a pose made for different Genesis generation.
  • Source Character: The Genesis character the pose was made for.
  • Affect Morphs: Import expressions from the duf file. Normally disabled, use Import Expressions to import morphs instead.
  • Auto Keying: Automatically insert keyframes for all loaded channels.

pose imported.png

We select the Base Pose Kneeling B and press Import Pose. Aiko is now kneeling in the same way.

Aiko is a Genesis 8 character and only poses created for Genesis 8 will be imported correctly. If we want to import a pose made for a different Genesis character, we need to enable Convert Poses.

load-vic7.png

Here we want to import a roundkick pose originally made for Genesis 3 female. Enable the Convert Poses option, and select Genesis 3 female as the Source Character, and then import the pose.

kick.png

Here is a comparison of the poses imported with and without conversion from Genesis 3. Note that Aiko's left arm is horizontal in the converted pose, just as the thumbnail suggests, but the arm points slightly downwards in the unconverted pose.

Updated