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Convert To Widgets
This tool works with the Genesis 8.1 Face Controls, so those must be added in DAZ Studio first.
Import the character into Blender, merge rigs and load the FACS Units morphs.
Select the face control mesh and press Convert To Widgets. This splits the mesh into connected pieces which are used as custom shapes for the face control bones.
Some face control bones control the FACS morphs, but others don't seem useful in a Blender context. The useful bones will be put on the Used Layer, and the useless ones on the Unused Layer. There is also the option to delete the unused bones.
Now we can control the FACS morphs by moving the face control morphs. We can tell that the final morph values change even though the raw sliders remain at zero, cf. On Raw and Final Slider Values.
Alternatively, we can still control the FACS Units with the sliders.
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