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import_daz / Setup / Morphs / Import Units

Import Units

When we press Import Units, a pop-up dialog appears with all available face units.The list depends on which morphs for this character that was found on your computer.

import-units.png

The All and None buttons select and deselect all morphs in the list, and the magnifying glass is a search field.

eyes.png

Search for all morphs involving the eyes. Press None to deselect all morphs, and then select the three EyesClosed morphs. Press OK to load the morphs.

progress.png

If you started Blender from a terminal window, you can follow the progress while the morphs are loading. The character in front to the morph name has the following meaning:

* The morph (driven by sliders) was successfully loaded.
!  The morph (driven by bone rotations) was successfully loaded.
-  The morph failed to load.
= An alternative name (an alias) for the morph was found.
.  The morph already exists and does not need to be rebuilt.
+ A new sum driver is created for this bone.

face-units.png

The new Face Units panel appears at the bottom of the DAZ tab. At the top there are some buttons:

  • Adjust Units: An overall factor for all morphs of this type. This is mainly useful for mixing custom morphs for different characters.
  • Prettify Panels: Change sliders to checkboxes. If boolean options appear as sliders, use this button to refresh them.
  • Select All: Select all morphs in the Face Units panel. When selected, the checkbox to the right of the slider is checked.
  • Unselect All: Unselect all morphs in the Face Units panel.
  • Disable Drivers: Temporarily disable all bone drivers to improve posing performance. All morph panels remain locked until drivers are enabled again.
  • Keys: Add category morphs to the active custom keying set, or make a new one (?).
  • Key plus: Insert keys for all selected face units at the current frame (checkboxes enabled).
  • Crossed key: Remove keys from all selected expressions at the current frame (checkboxes enabled).
  • X: Clear all selected expressions (checkboxes enabled).
  • Magnifying glass: Only display morphs matching the search field.

Then there are sliders for the newly loaded morphs. For each loaded expression, we have a slider, an select checkbox, and a pin button, which sets the slider to 1.0 while also resetting all other sliders in the Face Units panel to 0.0.

eyes-closed.png

We can now close the eyes by setting the slider values, either the combined Eyes Closed slider or the left and right sliders. The final pose for the left eye is given by the sum of the combined and left sliders. The sliders are the "raw" morph values. To see the "final" morph values, which correspond to slider values in DAZ Studio, we turn on the global settings Show Final Morph Values, which was done in the picture to the right. More information can be found in the blog post On Raw and Final Slider Values. https://diffeomorphic.blogspot.com/2021/05/on-raw-and-final-slider-values.html

It may be noted that this button imports the standard face unit morphs, which were originally made for the base character, Genesis 8 Female in this case. Since Aiko is a quite stylized character the morphs do not fit her perfectly. If custom made morphs for your character are available, you may consider loading them with the Import Custom Morphs button instead.

Updated