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import_daz / Setup / Rigging / Create Metarig

Create Metarig

The conversion to Rigify can be broken up in two steps: Create Metarig and Rigify Metarig. This allows us to modify the metarig before the final conversion step.

create-metarig-options.png

With the DAZ rig selected, press Create Metarig. The options are the same as the Convert To Rigify options.

  • Finger IK: Generate IK controls for fingers. Finger morphs will be removed.
  • Tongue IK: Generate IK controls for tongue. Tongue morphs will be removed.
  • Keep DAZ Rig: Keep existing armature and meshes in a new collection.
  • Custom Layers: Display layers for face and custom bones. Not for Rigify legacy.
  • Recalc Roll: Recalculate the roll angles of the thigh and shin bones, so they are aligned with the global Z axis. For Genesis 1,2, and 3 characters.

metarig.png

This creates the metarig which can be adjusted before the final rigification.

Updated