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Create Metarig
The conversion to Rigify can be broken up in two steps: Create Metarig and Rigify Metarig. This allows us to modify the metarig before the final conversion step.
With the DAZ rig selected, press Create Metarig. The options are the same as the Convert To Rigify options.
- Finger IK: Generate IK controls for fingers. Finger morphs will be removed.
- Tongue IK: Generate IK controls for tongue. Tongue morphs will be removed.
- Keep DAZ Rig: Keep existing armature and meshes in a new collection.
- Custom Layers: Display layers for face and custom bones. Not for Rigify legacy.
- Recalc Roll: Recalculate the roll angles of the thigh and shin bones, so they are aligned with the global Z axis. For Genesis 1,2, and 3 characters.
This creates the metarig which can be adjusted before the final rigification.
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