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import_daz / Setup / Visibility / Create Masks

Create Masks

A common problem, especially with tight-fitting clothes, is that the skin may poke through in some poses. If we know that the character will always wear the same clothes, we can solve this problem by simply deleting the body vertices which should be hidden by the clothes. However, if the character will wear different outfits, or maybe undress completely, this is not an option.

create-masks.png

With the mesh that will have the mask modifiers active, normally the body, press Create Masks. A pop-up dialog appears.

masks-options.png

  • Single Group: Control the visibility of all selected meshes with the same property.
  • Group Name: The name of the single group, if enabled.
  • All: Select all meshes in the list below
  • None: Unselect all meshes in the list below.
  • List of other meshes that are also children of the active mesh's armature.

We want to create separate masks for the three pieces of the Bardot outfit.

mask1.png

Three mask modifiers are created for the Aiko mesh.

mask2.png

Three new vertex groups are also created. They control which vertices are hidden when the corresponding piece of clothing is visibible. Adding the vertices beneath the clothes to the vertex group is the responsibility of the user.

mask3.png

We also create masks for the basic wear shorts and tank top. These clothes will always be visibible or not at the same time, so we only create a single mask for both of them, and call the group Basic Wear.

mask4.png

A single additional mask modifier is created.

mask5.png

A single new vertex group is also created. In edit mode, we add the vertices that will be hidden by the basic wear outfit.

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