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How To Build EVEMon Yourself

Before you start reading through; check that you have completed all the required pre-requisites, otherwise it's not going to make a heap of sense.

Right, so you've done all that, and now you want to build the source code into a full functional copy of EVEMon.

  • Open Visual Studio Community 2015.
  • Make sure that you have installed the 'NuGet Package Manager' and have allowed NuGet to download missing packages (Tools/Options/Package Manager, in Package Restore select 'Allow NuGet to download missing packages' and 'Automatically check for missing packages during build in Visual Studio').
  • Open the C# project (EVEMon.sln) in VC#, and click Build -> Rebuild Solution to build the source.
  • Then just hit F5 to run the project (alternatively, Debug -> Start Debugging).

If the main EVEMon window pops up and asks you to add a new character without any errors popping up, everything should be working just fine.
The newly built copy of EVEMon can be found by default in: !PathToLocalEVEMonRepositoryFolder!\bin\Debug.

You may need to tell your firewall that it's ok for EVEMon to connect to the net and file system etc, otherwise it's going to have issues saving settings and grabbing your character details and various other issues. Once that's out the way EVEMon should be running happily on your system, congratulations.

Updated