A Pillars of Eternity save editor and character importer/exporter.
Several dependencies are already bundled with the project. In order to build and run the project you will also need the following:
Currently there is support for Windows and Linux versions.
- Fork this repository.
- Clone your forked repository.
- Make changes.
- Write tests.
- Submit a pull request.
This project uses maven so building it should be relatively straightforward.
mvn install -P<platform>
Where <platform> is one of
Assuming you've already built the project and have a
target directory now and have your Java 8 executable in your
PATH, you can use
run.sh to run the project.
Note: Some users have reported segmentation faults when attempting to run Eternity Keeper using the OpenJDK. If you experience the same issue, switching to the Oracle JDK may resolve it.
You may run the TestEnvironment tool to automatically copy a small number of saves as well as any necessary game data to a temporary directory on your filesystem and then modify your settings file to point to these. This should make UI testing a bit easier and less destructive. You can run the tool after building the whole project with:
java -cp target/eternity-0.1.-shaded.jar uk.me.mantas.eternity.TestEnvironment <game location> <save location>
Where <game location> is the path to your Pillars of Eternity install and <save location> is the path to your save file directory.
You may also provide the
--help flag to see advanced options.
The icon used by Eternity Keeper was created by Alexander Loginov.
Pillars of Eternity uses the SharpSerializer library to serialize its saved game data. The SharpSerializer source code was therefore referenced heavily in the creation of the serialization implementation however the implementation cannot be considered a complete port as it is coupled tightly with the save game format and cannot function as a serializer/deserializer without it.