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Turrets
Turrets provide a way to automagically fire a laser gun, with a slight increase to fire rate. Turrets also incur a slight energy cost to fire (200 RF by default).
Crafting
To craft a turret, you'll need:
- 1 piece of Laserite
- 1 Thermal Expansion Machine Frame
- 1 Thermal Expansion Redstone Reception Coil
- 4 iron ingots
The GUI
The GUI provides a way to change the turret's settings.
Components:
-
Owner's Name (green)
- The owner of the turret is displayed in the title of the GUI. Anyone can see the settings, but only the owner can confirm any changes made.
-
Power Information (orange)
- The energy bar shows the current energy level of the turret.
- The inventory slot is where the gun goes. Only laser guns can be placed in here (or piped in with something).
- The RF usage per tick and per shot is also shown here.
-
Target Button (purple)
- Clicking this button cycles between possible options for the turret to shoot at. They are:
- None
- Mobs
- Players
- Mobs and Players
- This value will only be saved when the "Confirm" button is clicked.
- Clicking this button cycles between possible options for the turret to shoot at. They are:
-
Value Sliders (blue)
- Each of the four sliders control one of the turret's settings. They are, in order of top to bottom:
- Range (1 - 20 blocks)
- Damage modifier (0.1x to 2.0x)
- Accuracy modifier (0.1x to 2.0x)
- Cooldown modifier (0.1x to 2.0x)
- Changing these sliders will update the information in the Power Information section.
- These values will only be saved when the "Confirm" button is clicked.
- Each of the four sliders control one of the turret's settings. They are, in order of top to bottom:
Power Usage
Turrets use some power each tick, as well as per each shot. The formula are as follows:
RF per tick = 5 + range^2
RF per shot = 200 * damageModifier * (1 + accuracyModifier)^(1 + cooldownModifier) + 50
Updated