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Mesh Analyses
Mesh Analysis is an analysis rule which used to check meshes. It is possible to make your own automatic analyses with C# API offered by the MeshChecker. All you need is create a class derived from the MeshAnalysis
or MessageMeshAnalysis
class, mark it with the MeshAnalysisAttribute
and implement a logic.
List of built-in analyses
Title | Result | Description |
---|---|---|
Coincident UV | Error |
This rule detects triangles that have identical UV coordinates of two or three vertices in, at least, one UV set. |
Coincident Vertices | Error |
This rule detects mesh surface errors. The analysis finding any triangles with coincident or very close to each other vertices completes with an error result. |
Inverted Normals | Error |
This rule detects problems with vertex normals. Triangles that have any of its vertex normals angled to a triangle normal more than 90 degrees are considered problematic. |
Pivot out of bounds | Warning |
Pivot point is outside the bounding box of a mesh. |
UV Exists | Error |
A mesh has no UV sets defined. |
Vertices out of bounds | Error |
A mesh has one or more vertices outside it’s bounding box. |
Updated