Leader Skill override does not support some leaders
For example, Awoken Ra: if I input 10x for God and 10x for Devil (the multiplier for a 5-combo activation plus using a skill), monsters that are either Gods or Devils get 10x, as expected, but monsters who are both (e.g. Ra) get 100x.
You could fix this by having the two fields apply together instead of being multiplicative, but then the tool wouldn't support other use cases, like a Yomi 6-combo (3x for Dark, 2x for everything else).
The only solution I can think of is to have both the leader and friend leader sections have two rows each:
[type/elem-select 1] [type/elem-select 2] [value] [type/elem-select 1] [type/elem-select 2] [value]
and multiply them together. I think this covers all the use cases, but it's a lot of clutter in the UI so should be hidden behind a toggle (like the absorb/resist buttons).
I'd actually advocate for this approach and to autofill the (initially) hidden fields based on the parsed leader skill data, and then using the form as the source of truth for calculations.
Comments (7)
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repo owner -
reporter This is the only major thing blocking me from using the new version, so I'm going to start working on it.
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repo owner -
assigned issue to
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assigned issue to
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reporter I have this working, but increasing the number of fields makes it that much more important to have preset combos. Using Ra, for instance, used to be 5 clicks and a keypress, and now it's 12 clicks and 2 keypresses.
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repo owner Ignore the shitty MS Paint art; this is what I'm considering: http://imgur.com/UamRNAq
Replace the dropdown with a button that opens a modal, and then show buttons with icons for the respective leader/duo on it (and any information relevant to the board format for leaders with multiple options, eg. rows/tpas).
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reporter I'll open a new issue to track re-implementing preset combos, since it's related but doesn't need to be tied to this change.
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reporter - changed status to resolved
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Should probably move from selects to checkboxes so multiple selections are easier. Will still likely necessitate two rows per leader, though. Or some fanciness.