- changed status to resolved
Shenmi Frica-Sea - Awkward jump in room 17, screen 0D
Issue #166
resolved
It feels really frustrating to get onto that upper ledge at all, let alone doing it without getting hit by the pompom flowers. I'd suggest toning this part down to make it less reliant on super-precise timing.
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Reduced jump height on screen 0D in Shenmi Frica-Sea, reducing the difficulty of this particular jump
Resolves
#166→ <<cset 6851d2a6cf8a>>