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Clone wikiNeGuen Tools / Changelog / 1.0.87
Version 1.0.87:
[Internal]
- Fixed ExposerGenerator not correctly handling versionning.
[NG Asset Finder]
- Fixed scan failure due to TypeFinder not incrementing counters.
[NG Console]
- Implemented random color for a new Color Marker.
- Removed code conflicting with Unity 2017.3.0bX and later.
[NG Core]
- Added usage on attribute GHeader.
- Changed access to member info of Field/PropertyModifier.
- Fixed changing Company Name or Product Name losing internal configuration files.
- Moved constant AllowSendStatsKeyPrefs from Constants to HQ.
- Prevented obfuscation of UnityAssemblyVerifier's method OnGUI.
[NG Fullscreen Bindings]
- Moved config difference check from NG Settings changed to on demand.
[NG Game Console]
- Implemented NGToolsData.
- Implemented freeze and edit in DataConsole.
- Splitted SystemInfoData into ApplicationData and SystemInfoData.
[NG Hub]
- Added a color feedback when the scene is invalid in component Load Scene.
- Adjusted width of the main window and the extension window.
- Allowed background color for the docked window.
- Allowed background color on the docked window.
- Fixed dropdown button showing up on wrong condition.
- Fixed last component on the extension not receiving events.
- Implemented NG Hub Dropdown to properly handle overflowing components.
- Improved feedback and UI of components.
- Prevented few fields in components Asset Shortcut and Menu Caller from serialization.
[NG Missing Script Recovery]
- Fixed hidden but serialized fields not taking into account.
- Fixed null exception when scanning in Unity 2017.3.0b11.
[NG Remote Scene]
- Fixed NG Server Camera stops working when timeScale is 0.
- Fixed component exposers not working with Unity 2017.3 and higher.
- Implemented "Use as anchor" from NG R Hierarchy.
- Implemented dynamic context-menu on Game Object in NG R Hierarchy.
- Implemented ping on key F in NG R Hierarchy.
[NG Scenes]
- Fixed many NG Hub components Scenes not sharing a unique NG Scenes window.
[UON]
- Fixed Unity field in compiled code being discarded during the serialization.
- Removed dependency with UnityEditor.
Updated