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NeGuen Tools / Changelog / 1.0.87

Version 1.0.87:

[Internal]

  • Fixed ExposerGenerator not correctly handling versionning.

[NG Asset Finder]

  • Fixed scan failure due to TypeFinder not incrementing counters.

[NG Console]

  • Implemented random color for a new Color Marker.
  • Removed code conflicting with Unity 2017.3.0bX and later.

[NG Core]

  • Added usage on attribute GHeader.
  • Changed access to member info of Field/PropertyModifier.
  • Fixed changing Company Name or Product Name losing internal configuration files.
  • Moved constant AllowSendStatsKeyPrefs from Constants to HQ.
  • Prevented obfuscation of UnityAssemblyVerifier's method OnGUI.

[NG Fullscreen Bindings]

  • Moved config difference check from NG Settings changed to on demand.

[NG Game Console]

  • Implemented NGToolsData.
  • Implemented freeze and edit in DataConsole.
  • Splitted SystemInfoData into ApplicationData and SystemInfoData.

[NG Hub]

  • Added a color feedback when the scene is invalid in component Load Scene.
  • Adjusted width of the main window and the extension window.
  • Allowed background color for the docked window.
  • Allowed background color on the docked window.
  • Fixed dropdown button showing up on wrong condition.
  • Fixed last component on the extension not receiving events.
  • Implemented NG Hub Dropdown to properly handle overflowing components.
  • Improved feedback and UI of components.
  • Prevented few fields in components Asset Shortcut and Menu Caller from serialization.

[NG Missing Script Recovery]

  • Fixed hidden but serialized fields not taking into account.
  • Fixed null exception when scanning in Unity 2017.3.0b11.

[NG Remote Scene]

  • Fixed NG Server Camera stops working when timeScale is 0.
  • Fixed component exposers not working with Unity 2017.3 and higher.
  • Implemented "Use as anchor" from NG R Hierarchy.
  • Implemented dynamic context-menu on Game Object in NG R Hierarchy.
  • Implemented ping on key F in NG R Hierarchy.

[NG Scenes]

  • Fixed many NG Hub components Scenes not sharing a unique NG Scenes window.

[UON]

  • Fixed Unity field in compiled code being discarded during the serialization.
  • Removed dependency with UnityEditor.

Updated