It appears that MobTalker2 causes Minecraft to crash when a player is in proximity of a Blaze.
According to the crash report, the Enderman AI was registered onto a Blaze entity, which caused the
continueExecuting function to raise a
ClassCastException in l. 40 because
EntityBlaze can’t be cast to
The issue appears to be reproducible on the world used, not sure if we can reproduce this in a test system because technically the Enderman AI should not be registered for a Blaze entity under any circumstances.
Looks similar to but is probably not (directly) connected to
The installation used yarrmateys' Cute Mob Models mod; While I’m fairly certain this won’t have any impact on the issue, might as well check out if it does.
Originally reported here.