Doesn't recognise folder-scriptpacks
I just unpacked my scriptpack (into a new folder), that way it worked with the 1.6.4 version, but doesn't for the 1.7.10 version. Only the zip works if using this version.
Comments (5)
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reporter My scriptpack (justin case you need it): Download
Just extracted all the contents in a folder called "DarkShadow44"
The important part of the log:
23:19:32 [FEINER] [Proxy] onPreInit 23:19:34 [FEINER] [Proxy] onInit 23:19:34 [FEINER] [Proxy] onPostInit 23:19:52 [FEINER] [Proxy] onServerAboutToStart 23:19:52 [FEIN] [ScriptPackRepository] Loading ScriptPackRepository 23:19:52 [FEINER] [ScriptPackRepository] Examinating 'resourcepacks\DarkShadow44' for a script pack 23:19:52 [INFORMATION] [ScriptPack] Reading FolderScriptPack 'DarkShadow44' 23:19:52 [WARNUNG] [ScriptPackRepository] Script pack at path 'E:\Spiele\Minecraft\instance-official\1.7.2_modTest\.minecraft\.\resourcepacks\DarkShadow44' has an invalid configuration: script path 'All/Generic.script' is not a valid sub-path of it's pack path
Note the single dot in ".minecraft.\resourcepacks", this looks odd.
Path of the mentioned file:
E:\Spiele\Minecraft\instance-official\1.7.2_modTest\.minecraft\resourcepacks\DarkShadow44\All\Generic.script
And the MobTalker2.pack contents
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That dot is the path symbol for the current folder in the path, that shouldn't do anything (since it there for quite some time now). Still not able to reproduce though, will investigate further.
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reporter It shouldn't. But I figured out it certainly does.
Take the following code to test it:
#! File fileTest = new File("E:\\Spiele\\Minecraft\\instance-official\\1.7.2_modTest\\.minecraft\\resourcepacks\\DarkShadow44\\All\\Generic.script"); File fileDir = new File("E:\\Spiele\\Minecraft\\instance-official\\1.7.2_modTest\\.minecraft\\resourcepacks\\DarkShadow44"); File fileDirDot = new File("E:\\Spiele\\Minecraft\\instance-official\\1.7.2_modTest\\.minecraft\\.\\resourcepacks\\DarkShadow44"); Path pathTest = fileTest.toPath(); Path pathDir = fileDir.toPath(); Path pathDirDot = fileDirDot.toPath(); if(pathTest.startsWith(pathDir)) System.out.println("Without dot works."); else System.out.println("Without dot doesn't work."); if(pathTest.startsWith(pathDirDot)) System.out.println("With dot works."); else System.out.println("With dot doesn't work.");
Output:
#! Without dot works. With dot doesn't work.
So it thinks it doesn't start with the path, and stops loading with an error.
But no clue why it worked with the old version if you didn't change it, though..
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- changed status to resolved
Normalize base paths. Something seems to be more picky in 1.7 about File paths. Fixes
#39→ <<cset fcbedd459200>>
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Can't reproduce. Can you give me some more info? Like the folder name used and MobTalker2 log file (the Minecraft log file is pretty useless now).