Disabling scriptpacks

Issue #47 on hold
Fabian Maurer created an issue

MobTalker tries to load all scriptpacks, despite them not being named like a zip.

I normally rename them (so they don't end to .zip) to stop them from loading, because they are broken or because I don't want to use them.

Could be obsolte in the future when scriptpacks only get loaded when you select them as resourcepack, though.

Comments (3)

  1. Chimaine

    That's a thing for quite the far future, when we have an in-game GUI for managing script packs. Until then, moving them out of the folder where they're loaded from has to suffice.

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