- changed milestone to Future
Disabling scriptpacks
Issue #47
on hold
MobTalker tries to load all scriptpacks, despite them not being named like a zip.
I normally rename them (so they don't end to .zip) to stop them from loading, because they are broken or because I don't want to use them.
Could be obsolte in the future when scriptpacks only get loaded when you select them as resourcepack, though.
Comments (3)
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- changed status to open
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- changed status to on hold
That's a thing for quite the far future, when we have an in-game GUI for managing script packs. Until then, moving them out of the folder where they're loaded from has to suffice.
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