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Love2D Light and Shadow Engine / Home

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Functions

Objects

Features

  • Project Page (Forum)
  • Preview (Video)
  • polygon shadow calculation Preview
  • circle shadow calculation
  • image shadow calculation Preview
  • shadow blur
  • light color, range, smooth and glow Preview
  • ambient light
  • self shadowing on images with normal maps Preview
  • dynamic glow effect on images and circle/poly objects Preview Preview
  • generate flat or gradient normal maps Preview
  • convert height maps to normal maps Preview
  • generate a normal map directly from the image (usually gives poor results)
  • can now be used with camera translation (use: lightWorld.setTranslation(x, y))
  • shadow color and alpha (glass) Preview
  • directional light Preview
  • refractions (moveable) Preview
  • chromatic aberration Preview

Example

#!lua
require "postshader"
require "light"

function love.load()
    -- create light world
    lightWorld = love.light.newWorld()
    lightWorld.setAmbientColor(15, 15, 31) -- optional

    -- create light (x, y, red, green, blue, range)
    lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300)
    lightMouse.setGlowStrength(0.3) -- optional

    -- create shadow bodys
    circleTest = lightWorld.newCircle(256, 256, 32) -- (x, y, radius)
    rectangleTest = lightWorld.newRectangle(512, 512, 64, 64) -- (x, y, width, height)
end

function love.update(dt)
    -- show FPS
    love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
    -- set light to mouse position
    lightMouse.setPosition(love.mouse.getX(), love.mouse.getY())
end

function love.draw()
    -- update lightmap (doesn't need deltatime)
    lightWorld.update()

    -- draw background
    love.graphics.setColor(255, 255, 255)
    love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())

    -- draw lightmap shadows
    lightWorld.drawShadow()

    -- draw scene objects
    love.graphics.setColor(63, 255, 127)
    love.graphics.circle("fill", circleTest.getX(), circleTest.getY(), circleTest.getRadius())
    love.graphics.polygon("fill", rectangleTest.getPoints())

    -- draw lightmap shine
    lightWorld.drawShine()
end

Updated