Crash when creating new world after first launch
Pretty much what the title says.
Interestingly enough, a separate crash-report
file is being generated, but instead of giving information on what specific class was in "charge" of causing it, it just shows a generic java.util.concurrent.ExecutionException: java.lang.NullPointerException
which appears to happen in net.minecraft.client.network.NetHandlerPlayClient.handleJoinGame(NetHandlerPlayClient.java:298)
.
Attached are both the full debug.log
, a small snip of the debug.log
that contains the important information, and the "false" crash report.
Comments (5)
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repo owner -
I have this issue (or similar) as well. If you create a new world it works fine. After you close the world and create a new one or attempt to open then you get stuck on the loading screen with a force quit needed. Here is a crash log: https://pastebin.com/EU8KNXz1
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repo owner @ScottoMotto You are running version 0.3.4 of the mod from 2 months ago. Please update and tell me if you still crash.
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repo owner - changed status to resolved
Never mind, I was able to recreate it. I added some extra checks in the BuildSettingsMessage and BuildModifierCapability classes so nullpointer exceptions should not be able to happen there anymore. Fixed in version 1.0.
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repo owner Added rotation to blocks placed with radial mirror. Added alternative mode where every other slice of the radial mirror is mirrored. Fixed issue
#7Crash when creating new world after first launch.→ <<cset aeb4df615699>>
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Thank you for the detailed information, yet still I'm having a hard time recreating the bug. I made a new twitch profile, added the mod and created a new world but everything seems to work well, no errors. I also cannot see anything in that piece of code that would be able to cause a nullpointer exception.
Is it a recurring crash or did it happen only once? If you can replicate it, can you describe in detail how to do that?