Not working on a mac

Issue #71 resolved
Former user created an issue

I installed forge, and this mod and it's not working. When I hit ALT button I can see the circular menu, but I can't make any selection. I tried right clicking, I tried left clicking, I tried holding down other buttons while clicking on the circle but nothing happens. Am I doing something wrong? Please help!

Comments (9)

  1. Requios repo owner

    What happens if you hover the mouse over an option and then let go of alt? That should also select the option. Have you tried in creative, and what mc version?

  2. Henry W

    its the same for me, I'm on Minecraft 1.14.4 and MacOs Catalina. If it can't be fixed, an option to access the build modes through hotkeys would be great, because otherwise half the mod can't be used.

  3. Collin Dennis

    Same issue for me. I think there may be an issue with cursor tracking. If you take a look at the attached screenshot, my cursor is in the far bottom right of the screen, but the mod thinks the cursor is actually on the wheel. (The cursor shown at the bottom is recreated because my screenshot did not capture the actual cursor, but this still proves the issue.)

    I have attempted to change my mouse/cursor settings both in my Mac settings as well as Minecraft settings specifically. I have also modified my video settings to see if zooming out/in or full screen/not full screen would fix the issue, but nothing does.

    I absolutely LOVE what this MOD is capable of and hope that you can fix it very soon!

  4. Collin Dennis

    MacOS Catalina - Version 10.15.3

    Minecraft 1.14.4 / Effortless Building 1.14.4 (All recent versions tested) | Forge 28.2.3

  5. Kittie

    I really like this mod, and Im hoping someone can soon fix this. For some reason, when Im playing on 1.12.2 forge I can make selections, but then I play on 1.14.4 and my mouse can move but It cant make selections.

  6. Requios repo owner

    Fixed in version 2.21! The issue lied in retina (high-res) displays, not necessarily mac or windows. The mouseposition you get from the Screen.render function does not take it into account, while the mainWindow.getWidth and getHeight functions do. So the mouse position was offset twice as far as it should be (to the lower right corner).

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