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ITEMS.YML
You can create a list of items that randomly generate in chests that you have placed in your arena.
Ex: (Default)
# Regular chest items (will generate in chests and chest drops) items: - STONE_SWORD 1 x:5 - GOLDEN_SWORD 1 - MUSHROOM_STEW 1 x:2 - STONE_HOE 1 - LEATHER_HELMET 1 x:2 - LEATHER_CHESTPLATE 1 x:2 - LEATHER_LEGGINGS 1 x:2 - IRON_HELMET 1 x:2 - IRON_CHESTPLATE 1 x:2 - IRON_LEGGINGS 1 x:2 - IRON_BOOTS 1 x:2 - BOW 1 x:3 - ARROW 20 x:2 - MILK_BUCKET 1 x:2 - FISHING_ROD 1 - COMPASS 1 - STICK 1 name:&6TrackingStick_&aUses:_5 - GOLDEN_HELMET 1 - GOLDEN_CHESTPLATE 1 - BONE 1 x:2 - GOLDEN_LEGGINGS 1 - GOLDEN_BOOTS 1 - DIAMOND_SWORD 1 name:&6Death_Dealer - GOLDEN_APPLE 1 - CHAINMAIL_CHESTPLATE 1 x:1 - CHAINMAIL_LEGGINGS 1 x:1 - COOKIE 2 x:3 - MELON_SLICE 1 x:4 - COOKED_BEEF 1 x:2 - ENDER_PEARL 1 x:2 - POTION:SPEED:3600:1 1 x:2 - POTION:HEAL:1:1 1 x:2 - SPLASH_POTION:POISON:320:2 1 - SPLASH_POTION:REGENERATION:660:1 1 x:2 - APPLE 2 x:5 # Bonus chest items (Will generate in trapped chests, shulker boxes and barrels) bonus: - DIAMOND_SWORD 1 enchant:sharpness:5 name:&3Power_Sword - DIAMOND_CHESTPLATE 1 enchant:protection:3 name:&aLife_Saver
SETUP:
ITEMS:
- You can add items to this list, which will generate randomly in the chests within your arena.
- Supports items, stack size, names, lore, enchants, and chance
--ITEM - Items must be SpigotAPI enum names found HERE these are also the same names that show up when you are holding the item, in the items lore
--STACK SIZE - This will be the amount in each stack
--NAME - Supports color codes. Use underscores for spaces.
--LORE - Supports color codes. Use underscores for spaces. Use colons to separate new lines of lore.
--ENCHANTS - You can use Minecraft enchantment namespaces here, check out our Enchantment Cheat Sheet, you can also add the level of the enchantment.
--CHANCE - The optional amount of times this item is added to the listx:2
<-- means this item has 2 chances of being added to the list.
--DATA - You can add any NBT string, the same as you would with the Minecraft/give
command. (spaces must be replaced with~
) ex:data:{Unbreakable:1b,display:{Name:'{"text":"Bob\'s_Sword"}'}}
EX:
- DIAMOND_SWORD 1 name:&3Mr_Sharpy lore:&7Super_sharp_sword:&7Be_very_careful enchant:sharpness:2 x:2 - DIAMOND_SWORD 1 data:{Unbreakable:1b,display:{Name:'{"text":"Bob\'s_Sword"}'},Damage:500} - DIAMOND_PICKAXE 1 data:{CustomModelData:575757}
BONUS:
- Same as the items section, except will generate randomly in trapped chests, shulker boxes and barrels.
- Introduced in version 4.7.0
POTIONS (as items):
- You can add potions to your item list, they are done in this fashion:
--POTION: You can use POTION or SPLASH_POTION
POTION:POTION_EFFECT_TYPE:DURATION:AMPLIFIER
--POTION_EFFECT_TYPE: You need to use the SpigotAPI enums for this, found HERE
--DURATION: Time in ticks the potion will apply to the player
--AMPLIFIER: 0 = normal potion (Strength 1), 1 = stronger potion (Strength 2), 2 = strongest (Strength 3) (I dunno what happens when it goes higher)
--COLOR: Add different colours to your potions using RGB color codes. You can use THIS website to get potion color codes.
EXAMPLES:- POTION:HEAL:60:2 - SPLASH_POTION:HARM:20:1 - POTION:HEAL:60:0 2 name:&bHealing_Potion color:1213666
Updated