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ITEMS.YML

You can create a list of items that randomly generate in chests that you have placed in your arena.

Ex: (Default)

# Regular chest items (will generate in chests and chest drops)
items:
- STONE_SWORD 1 x:5
- GOLDEN_SWORD 1
- MUSHROOM_STEW 1 x:2
- STONE_HOE 1
- LEATHER_HELMET 1 x:2
- LEATHER_CHESTPLATE 1 x:2
- LEATHER_LEGGINGS 1 x:2
- IRON_HELMET 1 x:2
- IRON_CHESTPLATE 1 x:2
- IRON_LEGGINGS 1 x:2
- IRON_BOOTS 1 x:2
- BOW 1 x:3
- ARROW 20 x:2
- MILK_BUCKET 1 x:2
- FISHING_ROD 1
- COMPASS 1
- STICK 1 name:&6TrackingStick_&aUses:_5
- GOLDEN_HELMET 1
- GOLDEN_CHESTPLATE 1
- BONE 1 x:2
- GOLDEN_LEGGINGS 1
- GOLDEN_BOOTS 1
- DIAMOND_SWORD 1 name:&6Death_Dealer
- GOLDEN_APPLE 1
- CHAINMAIL_CHESTPLATE 1 x:1
- CHAINMAIL_LEGGINGS 1 x:1
- COOKIE 2 x:3
- MELON_SLICE 1 x:4
- COOKED_BEEF 1 x:2
- ENDER_PEARL 1 x:2
- POTION:SPEED:3600:1 1 x:2
- POTION:HEAL:1:1 1 x:2
- SPLASH_POTION:POISON:320:2 1
- SPLASH_POTION:REGENERATION:660:1 1 x:2
- APPLE 2 x:5
# Bonus chest items (Will generate in trapped chests, shulker boxes and barrels)
bonus:
- DIAMOND_SWORD 1 enchant:sharpness:5 name:&3Power_Sword
- DIAMOND_CHESTPLATE 1 enchant:protection:3 name:&aLife_Saver

SETUP:

ITEMS:

  • You can add items to this list, which will generate randomly in the chests within your arena.
  • Supports items, stack size, names, lore, enchants, and chance
    --ITEM - Items must be SpigotAPI enum names found HERE these are also the same names that show up when you are holding the item, in the items lore
    --STACK SIZE - This will be the amount in each stack
    --NAME - Supports color codes. Use underscores for spaces.
    --LORE - Supports color codes. Use underscores for spaces. Use colons to separate new lines of lore.
    --ENCHANTS - You can use Minecraft enchantment namespaces here, check out our Enchantment Cheat Sheet, you can also add the level of the enchantment.
    --CHANCE - The optional amount of times this item is added to the list x:2 <-- means this item has 2 chances of being added to the list.
    --DATA - You can add any NBT string, the same as you would with the Minecraft /give command. (spaces must be replaced with ~) ex: data:{Unbreakable:1b,display:{Name:'{"text":"Bob\'s_Sword"}'}}

EX:

- DIAMOND_SWORD 1 name:&3Mr_Sharpy lore:&7Super_sharp_sword:&7Be_very_careful enchant:sharpness:2 x:2
- DIAMOND_SWORD 1 data:{Unbreakable:1b,display:{Name:'{"text":"Bob\'s_Sword"}'},Damage:500}
- DIAMOND_PICKAXE 1 data:{CustomModelData:575757}

BONUS:

  • Same as the items section, except will generate randomly in trapped chests, shulker boxes and barrels.
  • Introduced in version 4.7.0

POTIONS (as items):

  • You can add potions to your item list, they are done in this fashion:
    POTION:POTION_EFFECT_TYPE:DURATION:AMPLIFIER
    
    --POTION: You can use POTION or SPLASH_POTION
    --POTION_EFFECT_TYPE: You need to use the SpigotAPI enums for this, found HERE
    --DURATION: Time in ticks the potion will apply to the player
    --AMPLIFIER: 0 = normal potion (Strength 1), 1 = stronger potion (Strength 2), 2 = strongest (Strength 3) (I dunno what happens when it goes higher)
    --COLOR: Add different colours to your potions using RGB color codes. You can use THIS website to get potion color codes.
    EXAMPLES:
    - POTION:HEAL:60:2
    - SPLASH_POTION:HARM:20:1
    - POTION:HEAL:60:0 2 name:&bHealing_Potion color:1213666
    

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