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Description
Creates a new object. We recommend using the simple native trainer to preview objects and save their locations.
Parameters
Float posX, Float posY, Float posX, Float quatX, Float quatY, Float quatZ, Float quatW, Int modelHash, Int virtualWorld, Bool positionHasOffset, Int roomKey, Int alpha
Float posY: world pos y
Float posX: world pos z
Float quatX: rotation quaternion X
Float quatY: rotation quaternion Y
Float quatZ: rotation quaternion Z
Float quatW: rotation quaternion W
Int modelHash: hash of the object name, use the openIV hash tool to convert
Int virtualWorld: virtual world for which this object will be streamed
Bool positionHasOffset: most trainers spawn objects without offset
Int roomKey: use 0 unless the object is spawned inside an interior
Int alpha: 0-255
Return values
Int objectId
Example
(https://bitbucket.org/Suge/eflc-mp-lua/src/master/filterscripts/yachtDemo.lua)
Updated