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EFLC-MP LUA / onPlayerAfk

Description

This function is triggered when the player doesn't send any sync packet for more than 5 seconds.

Parameters

Int playerId, Bool afk
Int playerId

Bool afk: True: is afk, False: no longer AFK

Return values

#!lua

function myAfkFunction(playerid, afk)
    if(afk == true) then
        --Is AFK
    else if(afk == false)
        --No longer AFK
    end
end
registerEvent("myAfkFunction", "onPlayerAfk")

Updated